public async Task <IActionResult> PutSecretIdentity([FromRoute] int id, [FromBody] SecretIdentity secretIdentity) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != secretIdentity.id) { return(BadRequest()); } _context.Entry(secretIdentity).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!SecretIdentityExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public async Task <IActionResult> PutHero(int id, Hero hero) { if (id != hero.HeroId) { return(BadRequest()); } _context.Entry(hero).State = EntityState.Modified; try { Debug.WriteLine(hero.Name); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!HeroExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public async Task <IActionResult> PutTodoItem(long id, Hero todoItem) { if (id != todoItem.Id) { return(BadRequest()); } _context.Entry(todoItem).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!HeroExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public async Task <IActionResult> PutMainAttribute(int id, Mainattribute mainAttribute) { if (id != mainAttribute.MainattributeId) { return(BadRequest()); } _context.Entry(mainAttribute).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!MainAttributeExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public async Task <IActionResult> PutBattleHero([FromRoute] int id, [FromBody] BattleHero battleHero) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != battleHero.battleId) { return(BadRequest()); } _context.Entry(battleHero).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!BattleHeroExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public async Task <ActionResult> Edit([Bind(Include = "Id,health,level,attackPower,currentExp")] Hero hero) { if (ModelState.IsValid) { db.Entry(hero).State = EntityState.Modified; await db.SaveChangesAsync(); return(RedirectToAction("Index")); } return(View(hero)); }
public async Task <IActionResult> Edit(long id, Hero hero) { if (id != hero.Id) { return(BadRequest()); } _context.Entry(hero).State = EntityState.Modified; await _context.SaveChangesAsync(); return(NoContent()); }
public async Task <IActionResult> PutHero(long id, Hero item) { if (id != item.Id) { return(BadRequest()); } _context.Entry(item).State = EntityState.Modified; await _context.SaveChangesAsync(); return(NoContent()); }
public async Task <Object> putHero(int id, Heros hero) { if (id != hero.HeroID) { return(BadRequest()); } HeroContext.Entry(hero).State = EntityState.Modified; try { await HeroContext.SaveChangesAsync(); } catch { } return(Ok()); }
public virtual void Update(T obj) { _context.Entry(obj).State = EntityState.Modified; }
public void Update(Hero item) { heroContext.Set <Hero>().Attach(item); heroContext.Entry(item).State = EntityState.Modified; heroContext.SaveChanges(); }
protected override async Task Handle(HeroCommands.HeroUpdateCommand request, CancellationToken cancellationToken) { heroDbContext.Entry(request.Hero).State = EntityState.Modified; await heroDbContext.SaveChangesAsync(); }
public virtual void SoftDelete(TEntity entityToDelete) { entityToDelete.Status = DatabaseEntityStatusEnum.Deleted; dbSet.Attach(entityToDelete); _context.Entry(entityToDelete).State = EntityState.Modified; }
public void Update <T>(T entity) where T : class { _heroContext.Update(entity); _heroContext.Entry <T>(entity).State = EntityState.Modified; }