public HeroClass(string name, int ID, HeroClassType type, int movementSpeed, float attackSpeed, int armor, int lowDamage, int maxDamage, int health, int mana, byte inventorySize, int visionDay, int visionNight) { heroClassName = name; heroClassID = ID; heroClassType = type; heroClassMovementSpeed = movementSpeed; heroClassAttackSpeed = attackSpeed; heroClassArmor = armor; heroClassLowDamage = lowDamage; heroClassMaxDamage = maxDamage; heroClassHealth = health; heroClassMana = mana; heroClassIcon = Resources.Load <Texture2D> ("Hero Class/" + name); heroClassPrefab = Resources.Load <GameObject> ("Hero Class/" + name); heroClassInventorySize = inventorySize; heroClassVisionDay = visionDay; heroClassVisionNight = visionNight; }
public static void LastClass(HeroClassType value) { Preferences.Instance.Put(Preferences.KEY_LAST_CLASS, (int)value); }