Esempio n. 1
0
        static void Main(string[] args)
        {
            //introducting the game and getting the name of the player
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("Welcome to the Star Wars Dungeon game!\nThis game is semi modeled on D&D games except with Star Wars " +
                              "characters.\nYou have the choice between playing as a Jedi Knight or a Mandalorian warrior as you rome the galaxy.\n" +
                              "Choosing a Jedi will yield give you a basic lightsaber with a chance for upgrades as you play the game.\nThe Jedi will start " +
                              "with greater health but no armour.\nChoosing a Mandalorian will give you a basic blaster as a weapon\n with a chance to buy " +
                              "better blasters throughout the game.\nA Mandorian will start out with not as much health but some armour. May the force be with you.\n");

            Console.ResetColor();
            System.Threading.Thread.Sleep(1000);


            //start playing game
            bool didPlayerQuit = false;

            while (!didPlayerQuit)
            {
                Console.Write("Enter the name of your character: ");
                string name = Console.ReadLine();

                System.Threading.Thread.Sleep(500);
                Console.WriteLine("\nWould you like to play as a Jedi or Mandalorian?");
                Console.WriteLine("J)edi");
                Console.WriteLine("M)andalorian");

                ConsoleKey userChoice;
                bool       valid = false;
                do
                {
                    userChoice = Console.ReadKey(true).Key;
                    if (userChoice == ConsoleKey.J || userChoice == ConsoleKey.M)
                    {
                        valid = true;
                    }
                    else
                    {
                        System.Threading.Thread.Sleep(500);
                        Console.WriteLine("Invalid choice! Try again");
                        Console.WriteLine("Would you like to play as a Jedi or Mandalorian?");
                        Console.WriteLine("J)edi");
                        Console.WriteLine("M)andalorian");
                    }
                } while (!valid);

                Console.WriteLine();

                //creating new player object and determing jedi or mandalorian
                HeroType heroType;
                if (userChoice == ConsoleKey.J)
                {
                    heroType = HeroType.JEDI;
                }
                else
                {
                    heroType = HeroType.MANDALORIAN;
                }

                Hero player = heroType == HeroType.JEDI ? HeroCharacters.GetNewJediCharacter(name) : HeroCharacters.GetNewMandalorianCharacter(name);

                didPlayerQuit = PlayGame(player, heroType, 1, name);

                if (!didPlayerQuit)
                {
                    System.Environment.Exit(1);
                }

                //execute phase 2 of game
                didPlayerQuit = PlayGame(player, heroType, 2, name);

                if (!didPlayerQuit)
                {
                    System.Environment.Exit(1);
                }

                //execute phase 3 of the game
                didPlayerQuit = PlayGame(player, heroType, 3, name);

                if (!didPlayerQuit)
                {
                    System.Environment.Exit(1);
                }

                int playAgain = PlayAgain();

                if (playAgain == 1)
                {
                    didPlayerQuit = true;
                }
            }
        }
Esempio n. 2
0
        //method to play phase of a game
        static bool PlayGame(Hero player, HeroType heroType, int phase, string name)
        {
            bool playQuit      = false;
            bool defeatedLevel = false;

            //getting phase of the game to play

            do
            {
                IGame game;
                if (phase == 1)
                {
                    game = new PhaseOneGame(player, heroType);
                }
                else if (phase == 2)
                {
                    game = new PhaseTwoGame(player, heroType);
                }
                else
                {
                    game = new PhaseThreeGame(player, heroType);
                }

                int gameResult;

                gameResult = game.StartGame();

                switch (gameResult)
                {
                //defeated level
                case 0:
                    defeatedLevel = true;
                    break;

                //player died, give optiont to play again
                case 1:
                    bool validResponse = false;
                    do
                    {
                        System.Threading.Thread.Sleep(500);
                        Console.WriteLine("Do you want to play again? Y/N");
                        string input = Console.ReadLine();
                        switch (input)
                        {
                        case "Y":
                        case "y":
                            System.Threading.Thread.Sleep(500);
                            Console.WriteLine("Playing again...");
                            player        = heroType == HeroType.JEDI ? HeroCharacters.GetNewJediCharacter(name) : HeroCharacters.GetNewMandalorianCharacter(name);
                            validResponse = true;
                            break;

                        case "N":
                        case "n":
                            playQuit      = true;
                            validResponse = true;
                            break;
                        }
                    } while (!validResponse);
                    break;

                case 2:
                    playQuit = true;
                    break;

                default:
                    break;
                }
            } while (!playQuit && !defeatedLevel);

            if (defeatedLevel)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }