void Awake ()
 {
     heroStrong = FindObjectOfType<HeroA>();
     heroFast = FindObjectOfType<HeroB>();
     SelectionBoxCurrent = SelectionBox1;
     defaultColor = SelectionBox1.GetComponent<Renderer>().material.color;
     colorsPuzzle = this.GetComponent<ColorsPuzzle>();
 }
Esempio n. 2
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 void Awake()
 {
     heroStrong          = FindObjectOfType <HeroA>();
     heroFast            = FindObjectOfType <HeroB>();
     SelectionBoxCurrent = SelectionBox1;
     defaultColor        = SelectionBox1.GetComponent <Renderer>().material.color;
     colorsPuzzle        = this.GetComponent <ColorsPuzzle>();
 }
        public Client()
        {
            var heroA      = new HeroA();
            var controller = new Controller(new Command(heroA.Jump), new Command(heroA.Shoot), new Command(heroA.Run), new Command(heroA.SwapWeapon));

            controller.PressA();
            controller.PressB();
            controller.PressС();
            controller.PressD();
        }
Esempio n. 4
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 void Awake()
 {
     heroStrong       = FindObjectOfType <HeroA>();
     heroFast         = FindObjectOfType <HeroB>();
     puzzleController = this.GetComponent <PuzzleController>();
 }
Esempio n. 5
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 void Awake()
 {
     heroStrong = FindObjectOfType<HeroA>();
     heroFast = FindObjectOfType<HeroB>();
     puzzleController = this.GetComponent<PuzzleController>();
 }