Esempio n. 1
0
        protected override IInteraction Apply(HengeInteraction interaction)
        {
            if (!interaction.Finished && this.Validate(interaction))
            {
                Item food			= interaction.Antagonist as Item;
                Actor actor 		= interaction.Protagonist as Actor;
                double nutrition	= food.Traits["Nutrition"].Value;

                if (nutrition > 0)
                {
                    interaction.Success(string.Format("You eat the {0} with relish", food.Inspect(actor)));
                }
                else
                {
                    if (nutrition == 0) interaction.Success(string.Format("You eat the {0}", food.Inspect(actor)));
                    else interaction.Success(string.Format("You eat the {0}. You feel queasy.", food.Inspect(actor)));
                }

                if (food.Owner == actor)
                {
                    Trait weight 		= actor.Traits["Weight"];
                    Trait constitution	= actor.Traits["Constitution"];

                    using (interaction.Lock(actor.Inventory, weight, constitution))
                    {
                        weight.SetValue(weight.Value - food.Traits["Weight"].Value);
                        constitution.SetValue(constitution.Value + nutrition);
                        actor.Inventory.Remove(food);
                    }
                    interaction.Delete(food);
                }
                else interaction.Failure("You no longer have that", true);

            }
            return interaction;
        }
Esempio n. 2
0
 private void AddTracks(Location location, Actor actor, bool inbound, string flavour, double strength, HengeInteraction interaction)
 {
     IList<Trait> list = inbound? location.TracesIn : location.TracesOut;
     foreach(Trait track in list)
     {
         if ((DateTime)(track.Expiry) >= DateTime.Now)
         {
             list.Remove(track);
             interaction.Delete(track);
         }
     }
     if (strength > 0)
     {
         if  (list.Count >= Constants.MaximumTracks)
         {
             Constants.Randomise(list);
             Trait overwritten = list[0];
             list.RemoveAt(0);
             interaction.Delete(overwritten);
         }
         list.Add(new Trait(Constants.MaximumTrackValue, 0, strength){ Subject=actor, Flavour = flavour, Expiry = DateTime.Now + Constants.TraceLife });
     }
 }