Esempio n. 1
0
        /**
         * Loop principal do jogo, atualiza as telas
         */
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                this.Exit();
            }

            infoCard.update(gameTime, infoCard.isActive ? TouchPanel.GetState() : new TouchCollection());
            statisticCard.update(gameTime, statisticCard.isActive ? TouchPanel.GetState() : new TouchCollection());
            helpCard.update(gameTime, helpCard.isActive ? TouchPanel.GetState() : new TouchCollection());
            devInfoCard.update(gameTime, devInfoCard.isActive ? TouchPanel.GetState() : new TouchCollection());

            // if(!infoCard.isActive)
            screenManager.update(gameTime);
            base.Update(gameTime);
        }