private Item LootHelmet(int currentItemLevel) { Item testItem = new Helmet(); int rarity = Rarity(); int nIL = NewItemLevel(rarity, currentItemLevel); //Item Creation XD testItem.StartUp(Database.hostInstance.GetHelmetName(), rarity, Database.hostInstance.GetHelmetSprite(), NewStats(nIL), Database.hostInstance.GetHelmetObject(), nIL); //end item creation return(testItem); }