Esempio n. 1
0
    void Update()
    {
        // Lets find all of the usable parameters
        var celProps = this.gameObject.GetComponent <celestialProperties>();

        string celestialName                = celProps.celestialName;
        int    celestialID                  = celProps.celestialID;
        float  celestialBodyDistance        = celProps.celestialBodyDistance;
        float  celestialOrbitFrequency      = celProps.celestialOrbitFrequency;
        float  celestialRotationalFrequency = celProps.celestialRotationalFrequency;
        float  celestialBodyDiameter        = celProps.celestialBodyDiameter;
        float  celestialBodyTemperature     = celProps.celestialBodyTemperature;

        // Setting parameters scaled to percentages
        HelmController controller = this.gameObject.GetComponent <AudioHelm.HelmController>();

        // Scales LFO 1 frequency to orbit frequency (osc 1 + 2 amt)
        controller.SetParameterAtIndex(0, scale(celestialOrbitFrequency, 0.001f, 1000f, 0f, 1f));
        // Scales LFO 2 frequency to rotational frequency (filter resonance %)
        controller.SetParameterAtIndex(1, scale(celestialRotationalFrequency, 0.001f, 1000f, 0f, 1f));
        // Scales filter cutoff to temperature
        controller.SetParameterAtIndex(2, scale(celestialBodyTemperature, 0f, 4000f, 0.25f, 1f));
        // Scales filter drive by size
        controller.SetParameterAtIndex(3, scale(celestialBodyDiameter, 0.001f, 1f, 0f, 0.25f));
    }
Esempio n. 2
0
 public void SetParameter(int index, float val)
 {
     synth.SetParameterAtIndex(index, val);
 }