Esempio n. 1
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    void Awake()
    {
        self = this;

        player_normal_jump_height = (int)Camera.main.orthographicSize - 5 + 8;
        player_jump_height        = player_normal_jump_height;
    }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     penguin         = GetComponent <Penguin>();
     bodyPartManager = GameObject.FindGameObjectWithTag("BodyPartManager").GetComponent <BodyPartManager>();
     agent           = GetComponent <NavMeshAgent>();
     heightManager   = GetComponent <HeightManager>();
 }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     bodyPartManager = GameObject.FindGameObjectWithTag("BodyPartManager").GetComponent <BodyPartManager>();
     anim            = GetComponent <Animator>();
     penguin         = GetComponentInParent <Penguin>();
     navManager      = GetComponentInParent <NavManager>();
     heightManager   = GetComponentInParent <HeightManager>();
 }
Esempio n. 4
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    void Start()
    {
        GameObject g = GameObject.Find("ScoreManager");

        if (g != null)
        {
            KillManager   = g.GetComponent <KillManager>();
            HeightManager = g.GetComponent <HeightManager>();
        }
    }
 void Awake()
 {
     _instance = this;
 }
Esempio n. 6
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 void Start()
 {
     HeightManager = GameObject.Find("ScoreManager").GetComponent <HeightManager>();
 }