void GetVaribles() { goalLine = GameObject.Find("GoalLine"); heightLine = GameObject.Find("HeightLine"); HeightLineScript = heightLine.GetComponent <HeightLine>(); goalLineScript = goalLine.GetComponent <GoalLine>(); Speed = HeightLineScript.upSpeed; }
void Getvaribles() { gameOverUIPrefab = GameObject.Find("Game Over"); gameOverUIPrefab.transform.GetChild(0).gameObject.SetActive(true); heightLine = GameObject.Find("HeightLine"); heightLineScript = heightLine.GetComponent <HeightLine>(); mainCamera = GameObject.Find("Main Camera"); mainCamera = GameObject.FindGameObjectWithTag("Camera"); camController = mainCamera.gameObject.GetComponent <CameraController>(); highScoreWords = GameObject.Find("Blocks Placed Text").GetComponent <Text>(); highScoreText = GameObject.Find("High Score Text").GetComponent <Text>(); newHighScoreText = GameObject.Find("New High Score Text").GetComponent <Text>(); gameOverUIPrefab.transform.GetChild(0).gameObject.SetActive(false); }
// Use this for initialization void Start() { GetVaribles(); heightScript = heightLine.GetComponent <HeightLine>(); initalHeight = heightScript.initalHeight; goalHeight += Random.Range(Mathf.Round(goalHeightMin), Mathf.Round(GoalHeightMax)); if (GameData.ScreenWidth >= 10) { goalHeight += Random.Range(Mathf.Round(goalHeightMin), Mathf.Round(GoalHeightMax)); } else { goalHeight += Random.Range(Mathf.Round(goalHeightMin / GameData.ScreenWidth), Mathf.Round(GameData.ScreenWidth)); } SetLineHeight(); }