Esempio n. 1
0
 public HeightCmdData(HeightCmdData source)
 {
     terrain       = source.terrain;
     startMapIndex = source.startMapIndex;
     mapRadiusX    = source.mapRadiusX;
     mapRadiusZ    = source.mapRadiusZ;
     heightMap     = new float[source.heightMap.GetLength(0), source.heightMap.GetLength(0)];
     Buffer.BlockCopy(source.heightMap, 0, heightMap, 0, heightMap.Length * 4);
 }
Esempio n. 2
0
 public HeightCmd(HeightCmdData cmd)
 {
     this.cmd = cmd;
 }
        /// <summary>
        /// 初始化地形高度图编辑所需要的参数
        /// </summary>
        /// <param name="center">目标中心</param>
        /// <param name="radius">半径</param>
        /// <param name="mapRadius">修改半径对应的索引半径</param>
        /// <param name="arg">得到的命令参数</param>
        /// <returns>是否获取成功</returns>
        private bool TryGetHeightMapCmd(Vector3 center, float radius, out HeightCmdData arg)
        {
            Vector3 leftDown = new Vector3(center.x - radius, 0, center.z - radius);
            // 左下方Terrain
            Terrain centerTerrain   = Utility.SendRayDown(center, LayerMask.GetMask("Terrain")).collider?.GetComponent <Terrain>();
            Terrain leftDownTerrain = Utility.SendRayDown(leftDown, LayerMask.GetMask("Terrain")).collider?.GetComponent <Terrain>();

            arg = default(HeightCmdData);
            if (leftDownTerrain != null)
            {
                // 获取相关参数
                arg.terrain       = leftDownTerrain;
                arg.mapRadiusX    = (int)(heightMapRes / terrainSize.x * radius);
                arg.mapRadiusZ    = (int)(heightMapRes / terrainSize.z * radius);
                arg.mapRadiusX    = arg.mapRadiusX < 1 ? 1 : arg.mapRadiusX;
                arg.mapRadiusZ    = arg.mapRadiusZ < 1 ? 1 : arg.mapRadiusZ;
                arg.startMapIndex = TerrainUtility.GetHeightmapIndex(leftDownTerrain, leftDown);
                arg.heightMap     = GetHeightMap(leftDownTerrain, arg.startMapIndex.x, arg.startMapIndex.y, 2 * arg.mapRadiusX, 2 * arg.mapRadiusZ);
                return(true);
            }
            // 左下至少有一个方向没有Terrain,大多数情况下不会进入,如果删掉地图的左边界和下边界无法编辑,影响不大,其实我很想删掉,所以注释什么的就去TM的吧
            else if (centerTerrain != null)
            {
                // 获取相关参数
                arg.terrain    = centerTerrain;
                arg.mapRadiusX = (int)(heightMapRes / terrainSize.x * radius);
                arg.mapRadiusZ = (int)(heightMapRes / terrainSize.z * radius);
                arg.mapRadiusX = arg.mapRadiusX < 1 ? 1 : arg.mapRadiusX;
                arg.mapRadiusZ = arg.mapRadiusZ < 1 ? 1 : arg.mapRadiusZ;

                var centerMapIndex = TerrainUtility.GetHeightmapIndex(centerTerrain, center);
                arg.startMapIndex = new Vector2Int(centerMapIndex.x - arg.mapRadiusX, centerMapIndex.y - arg.mapRadiusZ);

                int width = 2 * arg.mapRadiusX, height = 2 * arg.mapRadiusZ;

                if (arg.startMapIndex.x < 0 && arg.startMapIndex.y < 0)
                {
                    if (centerTerrain.Left() != null)
                    {
                        height += arg.startMapIndex.y;
                        arg.startMapIndex.y  = 0;
                        arg.startMapIndex.x += heightMapRes;

                        centerTerrain = centerTerrain.Left();
                    }
                    else if (centerTerrain.Bottom() != null)
                    {
                        width += arg.startMapIndex.x;
                        arg.startMapIndex.x  = 0;
                        arg.startMapIndex.y += heightMapRes;

                        centerTerrain = centerTerrain.Bottom();
                    }
                    else
                    {
                        width += arg.startMapIndex.x;
                        arg.startMapIndex.x = 0;
                        height += arg.startMapIndex.y;
                        arg.startMapIndex.y = 0;
                    }
                }
                else if (arg.startMapIndex.x < 0)
                {
                    width += arg.startMapIndex.x;
                    arg.startMapIndex.x = 0;
                }
                else if (arg.startMapIndex.y < 0)
                {
                    height += arg.startMapIndex.y;
                    arg.startMapIndex.y = 0;
                }

                arg.heightMap = GetHeightMap(centerTerrain, arg.startMapIndex.x, arg.startMapIndex.y, width, height);
                return(true);
            }
            return(false);
        }