public HeightCmdData(HeightCmdData source) { terrain = source.terrain; startMapIndex = source.startMapIndex; mapRadiusX = source.mapRadiusX; mapRadiusZ = source.mapRadiusZ; heightMap = new float[source.heightMap.GetLength(0), source.heightMap.GetLength(0)]; Buffer.BlockCopy(source.heightMap, 0, heightMap, 0, heightMap.Length * 4); }
public HeightCmd(HeightCmdData cmd) { this.cmd = cmd; }
/// <summary> /// 初始化地形高度图编辑所需要的参数 /// </summary> /// <param name="center">目标中心</param> /// <param name="radius">半径</param> /// <param name="mapRadius">修改半径对应的索引半径</param> /// <param name="arg">得到的命令参数</param> /// <returns>是否获取成功</returns> private bool TryGetHeightMapCmd(Vector3 center, float radius, out HeightCmdData arg) { Vector3 leftDown = new Vector3(center.x - radius, 0, center.z - radius); // 左下方Terrain Terrain centerTerrain = Utility.SendRayDown(center, LayerMask.GetMask("Terrain")).collider?.GetComponent <Terrain>(); Terrain leftDownTerrain = Utility.SendRayDown(leftDown, LayerMask.GetMask("Terrain")).collider?.GetComponent <Terrain>(); arg = default(HeightCmdData); if (leftDownTerrain != null) { // 获取相关参数 arg.terrain = leftDownTerrain; arg.mapRadiusX = (int)(heightMapRes / terrainSize.x * radius); arg.mapRadiusZ = (int)(heightMapRes / terrainSize.z * radius); arg.mapRadiusX = arg.mapRadiusX < 1 ? 1 : arg.mapRadiusX; arg.mapRadiusZ = arg.mapRadiusZ < 1 ? 1 : arg.mapRadiusZ; arg.startMapIndex = TerrainUtility.GetHeightmapIndex(leftDownTerrain, leftDown); arg.heightMap = GetHeightMap(leftDownTerrain, arg.startMapIndex.x, arg.startMapIndex.y, 2 * arg.mapRadiusX, 2 * arg.mapRadiusZ); return(true); } // 左下至少有一个方向没有Terrain,大多数情况下不会进入,如果删掉地图的左边界和下边界无法编辑,影响不大,其实我很想删掉,所以注释什么的就去TM的吧 else if (centerTerrain != null) { // 获取相关参数 arg.terrain = centerTerrain; arg.mapRadiusX = (int)(heightMapRes / terrainSize.x * radius); arg.mapRadiusZ = (int)(heightMapRes / terrainSize.z * radius); arg.mapRadiusX = arg.mapRadiusX < 1 ? 1 : arg.mapRadiusX; arg.mapRadiusZ = arg.mapRadiusZ < 1 ? 1 : arg.mapRadiusZ; var centerMapIndex = TerrainUtility.GetHeightmapIndex(centerTerrain, center); arg.startMapIndex = new Vector2Int(centerMapIndex.x - arg.mapRadiusX, centerMapIndex.y - arg.mapRadiusZ); int width = 2 * arg.mapRadiusX, height = 2 * arg.mapRadiusZ; if (arg.startMapIndex.x < 0 && arg.startMapIndex.y < 0) { if (centerTerrain.Left() != null) { height += arg.startMapIndex.y; arg.startMapIndex.y = 0; arg.startMapIndex.x += heightMapRes; centerTerrain = centerTerrain.Left(); } else if (centerTerrain.Bottom() != null) { width += arg.startMapIndex.x; arg.startMapIndex.x = 0; arg.startMapIndex.y += heightMapRes; centerTerrain = centerTerrain.Bottom(); } else { width += arg.startMapIndex.x; arg.startMapIndex.x = 0; height += arg.startMapIndex.y; arg.startMapIndex.y = 0; } } else if (arg.startMapIndex.x < 0) { width += arg.startMapIndex.x; arg.startMapIndex.x = 0; } else if (arg.startMapIndex.y < 0) { height += arg.startMapIndex.y; arg.startMapIndex.y = 0; } arg.heightMap = GetHeightMap(centerTerrain, arg.startMapIndex.x, arg.startMapIndex.y, width, height); return(true); } return(false); }