void ReadHeight(HeightChangeEvent h) { if (h.PlayerID == PlayerID) { t.text = h.height.ToString() + " m"; } }
void ConvertChest(HeightChangeEvent h) { if (finished || isTutorial) { return; } height[h.PlayerID] = h.height; if (height[1] >= 50f || height[2] >= 50f) { if (!chest_converted[2] && resources[2] < 1000 && height[1] - height[2] > 20f) { chest_converted[2] = true; EventBus.Publish <ChestConvertEvent>(new ChestConvertEvent(2)); } if (!chest_converted[1] && resources[1] < 1000 && height[2] - height[1] > 20f) { chest_converted[1] = true; EventBus.Publish <ChestConvertEvent>(new ChestConvertEvent(1)); } } }