void Start() { heavyMachineControl = GameObject.FindGameObjectWithTag("agırmakınalıTag").GetComponent <HeavyMachineControl>(); GetComponent <Rigidbody2D>().AddForce(heavyMachineControl.getKursunPos() * 1000); Destroy(transform.gameObject, 3); }
void Start() { characterControl = transform.parent.GetComponent <HeavyMachineControl>(); transform.SetParent(transform.parent.parent); }