Esempio n. 1
0
 public SkillTree()
 {
     HeavyArmour    = new HeavyArmour();
     LightArmour    = new SkillLightArmour();
     SharpWeapons   = new SharpWeapons();
     BluntWeapons   = new BluntWeapons();
     Archery        = new Archery();
     OffensiveMagic = new OffensiveMagic();
     DefensiveMagic = new DefensiveMagic();
     PassiveMagic   = new PassiveMagic();
 }
 public void UsingHeavyArmour()
 {
     if (Channeling(ItemList.HeavyArmour, PlayerActions.UseHeavyArmour) == PlayerActions.UseHeavyArmour)
     {
         PlayerData  pd = GetComponent <PlayerData>();
         HeavyArmour ai = (HeavyArmour)(this.GetPlayerData().GetInventory()[Global.ItemNames[ItemList.HeavyArmour]]);
         GUItext.text    = "Health increased by" + ai.HealthBonus;
         pd.HealthBonus += ai.HealthBonus;
         pd.RemoveItem(ai, 1, pd.GetInventory());
         Debug.Log("Health increased by" + ai.HealthBonus + ")");
         pd.IsArmourEquipped = true;
         if (!pd.IsWeaponEquipped)
         {
             GetComponent <Animator>().runtimeAnimatorController = pd.ArmorCtrl;
         }
         else if (pd.IsArmourEquipped)
         {
             GetComponent <Animator>().runtimeAnimatorController = pd.EquippedCtrl;
         }
     }
 }
Esempio n. 3
0
        public static PlayerClass FighterClass()
        {
            var fighter = new PlayerClass
            {
                Name               = "Fighter",
                IsBaseClass        = true,
                ExperienceModifier = 500,
                HelpText           = new Help(),
                Skills             = new List <Skill>(),
                ReclassOptions     = new List <PlayerClass>(),
                MaxHpGain          = 15,
                MinHpGain          = 10,
                MaxManaGain        = 8,
                MinManaGain        = 4,
                MaxEnduranceGain   = 15,
                MinEnduranceGain   = 11,
                StatBonusStr       = 1,
                StatBonusCon       = 1,
            };

            /* TODO: some skills to add
             * Axe Dagger Polearm  Mace
             * Spear Shield Block
             * staff  sword
             *  bash Whip Enhanced damage
             *  parry rescue swim  scrolls
             *  staves  wands  recall
             *  age  dig
             *  dirt kicking
             *  second atttack
             *  third attack
             *  fouth attack
             *  fast healing
             *  kick
             *  disarm
             *  blind fighting
             *  trip
             *  berserk
             *  dual wield (eek)
             * */


            #region  Lvl 1 skills

            var longBlades = LongBlades.LongBladesAb();
            longBlades.Learned = true;
            fighter.Skills.Add(longBlades);

            var shortBlades = ShortBlades.ShortBladesAb();
            shortBlades.Learned = true;
            fighter.Skills.Add(shortBlades);

            var axe = Axe.AxeAb();
            axe.Learned = true;
            fighter.Skills.Add(axe);

            var blunt = BluntWeapons.BluntWeaponsAb();
            blunt.Learned = true;
            fighter.Skills.Add(blunt);

            var polearm = Polearms.PolearmsAb();
            polearm.Learned = true;
            fighter.Skills.Add(polearm);

            var exotic = Exotic.ExoticAb();
            exotic.Learned = true;
            fighter.Skills.Add(exotic);

            var staff = Staff.StaffAb();
            staff.Learned = true;
            fighter.Skills.Add(staff);

            var handToHand = HandToHand.HandToHandAb();
            handToHand.Learned = true;
            fighter.Skills.Add(handToHand);

            var lightArmour = LightArmour.LightArmourAb();
            lightArmour.Learned = true;
            fighter.Skills.Add(lightArmour);



            #endregion

            #region  Lvl 2 skills
            fighter.Skills.Add(HeavyArmour.HeavyArmourAb());
            fighter.Skills.Add(MediumArmour.MediumArmourAb());


            #endregion

            #region Lvl 3 skills
            fighter.Skills.Add(Trip.TripAb());
            #endregion

            #region Lvl 4
            fighter.Skills.Add(FastHealing.FastHealingAb());
            fighter.Skills.Add(Toughness.ToughnessAb());
            #endregion

            #region Lvl 5

            var parry = Parry.ParryAb();
            fighter.Skills.Add(parry);


            #endregion


            #region Lvl 6

            var shieldBlock = ShieldBlock.ShieldBlockAb();
            fighter.Skills.Add(shieldBlock);

            var dodge = Dodge.DodgeAb();
            fighter.Skills.Add(dodge);

            #endregion


            #region Lvl 7

            var dirtKick = DirtKick.DirtKickAb();
            fighter.Skills.Add(dirtKick);

            var kick = Kick.KickAb();
            fighter.Skills.Add(kick);

            #endregion

            #region Lvl 9

            var bash = Bash.BashAb();
            fighter.Skills.Add(bash);



            #endregion


            #region Lvl 10

            var rescue = Rescue.RescueAb();
            fighter.Skills.Add(rescue);



            #endregion

            #region Lvl 11

            var sneak = Sneak.SneakAb();
            fighter.Skills.Add(sneak);



            #endregion


            #region Lvl 12
            fighter.Skills.Add(SecondAttack.SecondAttackAb());



            #endregion


            #region Lvl 13

            var lunge = Lunge.LungeAb();
            fighter.Skills.Add(lunge);



            #endregion


            #region Lvl 14

            var sbash = ShieldBash.ShieldBashAb();
            fighter.Skills.Add(sbash);

            #endregion


            #region Lvl 15

            var disarm = Disarm.DisarmAb();
            fighter.Skills.Add(disarm);

            #endregion


            #region Lvl 16

            var enhancedDam = EnhancedDamage.EnhancedDamageAb();
            fighter.Skills.Add(enhancedDam);

            #endregion

            #region Lvl 18

            var mount = Mount.MountAb();
            fighter.Skills.Add(mount);

            #endregion

            #region Lvl 20

            var thirdAttk = ThirdAttack.ThirdAttackAb();
            fighter.Skills.Add(thirdAttk);

            #endregion



            fighter.ReclassOptions.Add(Ranger.RangerClass());

            return(fighter);
        }
 public HeavyArmour(HeavyArmour s) : base(s)
 {
 }