public SkillTree() { HeavyArmour = new HeavyArmour(); LightArmour = new SkillLightArmour(); SharpWeapons = new SharpWeapons(); BluntWeapons = new BluntWeapons(); Archery = new Archery(); OffensiveMagic = new OffensiveMagic(); DefensiveMagic = new DefensiveMagic(); PassiveMagic = new PassiveMagic(); }
public void UsingHeavyArmour() { if (Channeling(ItemList.HeavyArmour, PlayerActions.UseHeavyArmour) == PlayerActions.UseHeavyArmour) { PlayerData pd = GetComponent <PlayerData>(); HeavyArmour ai = (HeavyArmour)(this.GetPlayerData().GetInventory()[Global.ItemNames[ItemList.HeavyArmour]]); GUItext.text = "Health increased by" + ai.HealthBonus; pd.HealthBonus += ai.HealthBonus; pd.RemoveItem(ai, 1, pd.GetInventory()); Debug.Log("Health increased by" + ai.HealthBonus + ")"); pd.IsArmourEquipped = true; if (!pd.IsWeaponEquipped) { GetComponent <Animator>().runtimeAnimatorController = pd.ArmorCtrl; } else if (pd.IsArmourEquipped) { GetComponent <Animator>().runtimeAnimatorController = pd.EquippedCtrl; } } }
public static PlayerClass FighterClass() { var fighter = new PlayerClass { Name = "Fighter", IsBaseClass = true, ExperienceModifier = 500, HelpText = new Help(), Skills = new List <Skill>(), ReclassOptions = new List <PlayerClass>(), MaxHpGain = 15, MinHpGain = 10, MaxManaGain = 8, MinManaGain = 4, MaxEnduranceGain = 15, MinEnduranceGain = 11, StatBonusStr = 1, StatBonusCon = 1, }; /* TODO: some skills to add * Axe Dagger Polearm Mace * Spear Shield Block * staff sword * bash Whip Enhanced damage * parry rescue swim scrolls * staves wands recall * age dig * dirt kicking * second atttack * third attack * fouth attack * fast healing * kick * disarm * blind fighting * trip * berserk * dual wield (eek) * */ #region Lvl 1 skills var longBlades = LongBlades.LongBladesAb(); longBlades.Learned = true; fighter.Skills.Add(longBlades); var shortBlades = ShortBlades.ShortBladesAb(); shortBlades.Learned = true; fighter.Skills.Add(shortBlades); var axe = Axe.AxeAb(); axe.Learned = true; fighter.Skills.Add(axe); var blunt = BluntWeapons.BluntWeaponsAb(); blunt.Learned = true; fighter.Skills.Add(blunt); var polearm = Polearms.PolearmsAb(); polearm.Learned = true; fighter.Skills.Add(polearm); var exotic = Exotic.ExoticAb(); exotic.Learned = true; fighter.Skills.Add(exotic); var staff = Staff.StaffAb(); staff.Learned = true; fighter.Skills.Add(staff); var handToHand = HandToHand.HandToHandAb(); handToHand.Learned = true; fighter.Skills.Add(handToHand); var lightArmour = LightArmour.LightArmourAb(); lightArmour.Learned = true; fighter.Skills.Add(lightArmour); #endregion #region Lvl 2 skills fighter.Skills.Add(HeavyArmour.HeavyArmourAb()); fighter.Skills.Add(MediumArmour.MediumArmourAb()); #endregion #region Lvl 3 skills fighter.Skills.Add(Trip.TripAb()); #endregion #region Lvl 4 fighter.Skills.Add(FastHealing.FastHealingAb()); fighter.Skills.Add(Toughness.ToughnessAb()); #endregion #region Lvl 5 var parry = Parry.ParryAb(); fighter.Skills.Add(parry); #endregion #region Lvl 6 var shieldBlock = ShieldBlock.ShieldBlockAb(); fighter.Skills.Add(shieldBlock); var dodge = Dodge.DodgeAb(); fighter.Skills.Add(dodge); #endregion #region Lvl 7 var dirtKick = DirtKick.DirtKickAb(); fighter.Skills.Add(dirtKick); var kick = Kick.KickAb(); fighter.Skills.Add(kick); #endregion #region Lvl 9 var bash = Bash.BashAb(); fighter.Skills.Add(bash); #endregion #region Lvl 10 var rescue = Rescue.RescueAb(); fighter.Skills.Add(rescue); #endregion #region Lvl 11 var sneak = Sneak.SneakAb(); fighter.Skills.Add(sneak); #endregion #region Lvl 12 fighter.Skills.Add(SecondAttack.SecondAttackAb()); #endregion #region Lvl 13 var lunge = Lunge.LungeAb(); fighter.Skills.Add(lunge); #endregion #region Lvl 14 var sbash = ShieldBash.ShieldBashAb(); fighter.Skills.Add(sbash); #endregion #region Lvl 15 var disarm = Disarm.DisarmAb(); fighter.Skills.Add(disarm); #endregion #region Lvl 16 var enhancedDam = EnhancedDamage.EnhancedDamageAb(); fighter.Skills.Add(enhancedDam); #endregion #region Lvl 18 var mount = Mount.MountAb(); fighter.Skills.Add(mount); #endregion #region Lvl 20 var thirdAttk = ThirdAttack.ThirdAttackAb(); fighter.Skills.Add(thirdAttk); #endregion fighter.ReclassOptions.Add(Ranger.RangerClass()); return(fighter); }
public HeavyArmour(HeavyArmour s) : base(s) { }