Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        gen                 = GameObject.FindGameObjectWithTag("GameManager").GetComponent <Step_Generator>();
        scoreHandler        = GameObject.FindGameObjectWithTag("GameManager").GetComponent <Score_Handler>();
        heartbeatController = GameObject.FindGameObjectWithTag("Player").GetComponent <Heartbeat_Controller>();

        switch (GetComponent <SpriteRenderer>().sprite.name)
        {
        case "arrowsheet_a":
            dir = direction.a;
            break;

        case "arrowsheet_b":
            dir = direction.b;
            break;

        case "arrowsheet_spc":
            dir = direction.spc;
            break;

        case "arrowsheet_c":
            dir = direction.c;
            break;

        case "arrowsheet_d":
            dir = direction.d;
            break;
        }
    }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     Song_Parser.Metadata meta = Game_Data.chosenSongData;
     heart       = GameObject.FindGameObjectWithTag("Player");
     heartScript = heart.GetComponent <Heartbeat_Controller>();
     audioSource = GetComponent <AudioSource>();
     StartCoroutine(LoadTrack(meta.musicInst, meta)); //loads instrument track, omit this and the loadtrack coroutine if we are cancelling this
 }
Esempio n. 3
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 // Start is called before the first frame update
 void Start()
 {
     manager = GameObject.FindGameObjectWithTag("Player").GetComponent <Heartbeat_Controller>();
 }
Esempio n. 4
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 // Use this for initialization
 void Start()
 {
     heart       = GameObject.FindGameObjectWithTag("Player");
     heartScript = heart.GetComponent <Heartbeat_Controller>();
     heartAudio  = heart.GetComponent <AudioSource>();
 }
Esempio n. 5
0
 // Use this for initialization
 void Start()
 {
     controller     = GameObject.FindGameObjectWithTag("Player").GetComponent <Heartbeat_Controller>();
     spriteRenderer = GetComponent <SpriteRenderer>();
 }