// Use this for initialization void Start() { lineRenderer = GetComponent <LineRenderer> () as LineRenderer; heartBank = GetComponentInParent <HeartBank> () as HeartBank; }
void Start() { body = GetComponent <Rigidbody>() as Rigidbody; heartBank = GetComponent <HeartBank> () as HeartBank; movementActuator = GetComponent <CharacterMovementActuator> () as CharacterMovementActuator; }