public void GetAttacked(int enemyStrength, bool playAnimation) { var popupText = Instantiate(popupTextPrefab); popupText.transform.SetParent(GameObject.Find("MainCanvas").transform, false); popupText.SetText(enemyStrength.ToString()); popupText.transform.position = Camera.main.WorldToScreenPoint(transform.position); Health = Math.Max(0, Health - enemyStrength); healthbar.Set(Health, MaxHealth); if (Health > 0) { if (playAnimation) { BeatenRunning = 0.8f; if (BeatenAudioClip != null) { GetComponent <IGameUnit>().audioSource.PlayOneShot(BeatenAudioClip, 0.3f); } } } else { GetComponent <IGameUnit>().RemoveCharacter(2f); if (playAnimation) { // play a death animation and remove the gameobject DeathRunning = 1.2f; if (DieAudioClip != null) { GetComponent <IGameUnit>().audioSource.PlayOneShot(DieAudioClip, 0.3f); } } } }