Esempio n. 1
0
        public override void ActivatePowerUp(Transform parent)
        {
            base.PowerUpActive = true;

            int asteroidChildCount = _asteroidHolder.childCount;

            if (asteroidChildCount > 0)
            {
                int          randomIndex          = Random.Range(0, 1000) % asteroidChildCount;
                HealthSetter asteroidHealthSetter =
                    _asteroidHolder.GetChild(randomIndex).GetComponent <HealthSetter>();
                asteroidHealthSetter.ReduceHealth(int.MaxValue);

                return;
            }

            int spaceshipChildCount = _spaceshipHolder.childCount;

            if (spaceshipChildCount > 0)
            {
                int          randomIndex           = Random.Range(0, 1000) % spaceshipChildCount;
                HealthSetter spaceshipHealthSetter =
                    _spaceshipHolder.GetChild(randomIndex).GetComponent <HealthSetter>();
                spaceshipHealthSetter.ReduceHealth(int.MaxValue);
            }

            base.DeactivatePowerUp();
        }
Esempio n. 2
0
        private void DecreaseHealthOnContact(HealthSetter healthSetter, GameObject other)
        {
            if (_targetPlayer)
            {
                if (!other.CompareTag(TagManager.Player))
                {
                    return;
                }

                healthSetter.ReduceHealth(_affector.Amount);
            }
            else
            {
                healthSetter.ReduceHealth(_affector.Amount);
            }
        }
Esempio n. 3
0
        private void OnCollisionEnter2D(Collision2D other)
        {
            if (_objectRb.velocity.sqrMagnitude < _minAffectMagnitude)
            {
                return;
            }

            if (_affectOnlyPlayer)
            {
                if (other.gameObject.CompareTag(TagManager.Player))
                {
                    HealthSetter playerHealthSetter = other.gameObject.GetComponent <HealthSetter>();
                    playerHealthSetter.ReduceHealth(_damageAmount);
                }
            }
            else
            {
                HealthSetter healthSetter = other.gameObject.GetComponent <HealthSetter>();
                if (healthSetter != null)
                {
                    healthSetter.ReduceHealth(_damageAmount);
                }
            }
        }