Esempio n. 1
0
    private void OnPlayerChanged(string playerName)
    {
        if (!activePlayer.text.Equals(playerName))
        {
            var        activePlayerBefore  = activePlayer.text;
            var        lastPlayerfontStyle = activePlayer.fontStyle;
            FontStyles inactivePlayerfontStyle;
            if (inactivePlayerLeft.text.Equals(playerName))
            {
                inactivePlayerfontStyle      = inactivePlayerLeft.fontStyle;
                inactivePlayerLeft.text      = activePlayerBefore;
                inactivePlayerLeft.fontStyle = lastPlayerfontStyle;
            }
            else
            {
                inactivePlayerfontStyle       = inactivePlayerRight.fontStyle;
                inactivePlayerRight.text      = activePlayerBefore;
                inactivePlayerRight.fontStyle = lastPlayerfontStyle;
            }
            activePlayer.text      = playerName;
            activePlayer.fontStyle = inactivePlayerfontStyle;

            foreach (var healthSo in healthSOs)
            {
                if (healthSo.name.Equals(playerName))
                {
                    this.healthSO = healthSo;
                    break;
                }
            }
        }
    }
Esempio n. 2
0
 private void Awake()
 {
     if (_currentHealthSO == null)
     {
         _currentHealthSO = new HealthSO();
         _currentHealthSO.SetMaxHealth(_healthConfigSO.MaxHealth);
         _currentHealthSO.SetCurrentHealth(_healthConfigSO.MaxHealth);
     }
     if (_updateHealthEvent != null)
     {
         _updateHealthEvent.RaiseEvent();
     }
 }
Esempio n. 3
0
 private void Start()
 {
     gameManager.ShouldRestartGame += OnShouldRestartGame;
     playerManager.PlayerChanged   += OnPlayerChanged;
     playerManager.PlayerDied      += OnPlayerDied;
     foreach (var healthSo in healthSOs)
     {
         if (healthSo.name.Equals("Jumper"))
         {
             this.healthSO = healthSo;
             break;
         }
     }
 }
Esempio n. 4
0
    private void Awake()
    {
        //If the HealthSO hasn't been provided in the Inspector (as it's the case for the player),
        //we create a new SO unique to this instance of the component. This is typical for enemies.
        if (_currentHealthSO == null)
        {
            _currentHealthSO = ScriptableObject.CreateInstance <HealthSO>();
            _currentHealthSO.SetMaxHealth(_healthConfigSO.InitialHealth);
            _currentHealthSO.SetCurrentHealth(_healthConfigSO.InitialHealth);
        }

        if (_updateHealthUI != null)
        {
            _updateHealthUI.RaiseEvent();
        }
    }