Esempio n. 1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.gameObject.name.Contains("powerup"))
        {
            if (health < 4)
            {
                health++;
                healthDisplay.AddOneToHealth();
                powerUpAudio.Play();
                Destroy(collision.gameObject);
            }
            return;
        }
        health--;

        if (health <= 0)
        {
            GameObject.Find("GameController").GetComponent <GameSceneController>().StopAllCoroutines();
            Instantiate(explosion, transform.position, Quaternion.identity);
            GameObject.Find("GameController").GetComponent <GameSceneController>().StartBtn.SetActive(true);
            Destroy(this.gameObject);
        }
        else
        {
            //Play shield effect
            GameObject s = Instantiate(shieldAnimation, transform.position, Quaternion.identity);
            s.transform.SetParent(this.gameObject.transform);
            Destroy(s, .25f);

            //update display
            healthDisplay.removeOneFromHealth();

            //play random sound
            shieldHit1Audio.Play();
        }
    }