Esempio n. 1
0
    private void KillObjectRPC(NetworkViewID objectOwner, int objectID)
    {
        //Debug.Log("KillObjectRPC received.");

        GameObject obj = base.GetObject(objectOwner, objectID);

        //if (Network.peerType == NetworkPeerType.Server)
        //{
        //    ObjectSync objSync = obj.GetComponent<ObjectSync>();

        //    if (objSync != null)
        //        objSync.Dispose();
        //}
        HealthControl healthControl = obj.GetComponent <HealthControl>();

        healthControl.Die();
    }