Esempio n. 1
0
        private IEnumerator HandleLongTimeDamager(ITimedDamageInfo timedDmgInf, HealthChangeTyp healthChangeTyp)
        {
            IDamageInfo timeLessDmg = (IDamageInfo)timedDmgInf;

            while (timedDmgInf.RunTime > 0)
            {
                ChangeHealth(timeLessDmg);
                float secondsToWait = timedDmgInf.Frequency;
                yield return(new WaitForSeconds(secondsToWait));

                timedDmgInf.RunTime -= secondsToWait;
            }
        }
Esempio n. 2
0
        public override void AddLongTimeDamager(ITimedDamageInfo timedDmgInf, HealthChangeTyp healthChangeTyp)
        {
            if (!ResolveLongTimeDamagerConflicts(timedDmgInf))
            {
                return;
            }
            if (timedDmgInf.AddBehaivior == ITimedDamageInfo.AddingBehaivior.Replace)
            {
                int index = TryGetLongTimeDangerIndex(timedDmgInf.DmgTyp);
                if (index != -1)
                {
                    RemoveLongTimeDamager(index);
                }
                dmgBuffer.Add(timedDmgInf);
                longTimeDamageHandler.Add(StartCoroutine(HandleLongTimeDamager(timedDmgInf, healthChangeTyp)));
            }
            else if (timedDmgInf.AddBehaivior == ITimedDamageInfo.AddingBehaivior.AddMostDangerous)
            {
                ITimedDamageInfo output;
                int index = TryGetNextLongTimeDanger(timedDmgInf.DmgTyp, 0, out output);

                if (index == -1)
                {
                    dmgBuffer.Add(timedDmgInf);
                    longTimeDamageHandler.Add(StartCoroutine(HandleLongTimeDamager(timedDmgInf, healthChangeTyp)));
                    return;
                }
                do
                {
                    if (output.Damage < timedDmgInf.Damage)
                    {
                        output.Damage = timedDmgInf.Damage;
                        return;
                    }
                    if (output.Frequency < timedDmgInf.Frequency)
                    {
                        output.Frequency = timedDmgInf.Frequency;
                        return;
                    }
                    index++;
                } while ((index = TryGetNextLongTimeDanger(timedDmgInf.DmgTyp, index, out output)) != -1);
            }
            else
            {
                dmgBuffer.Add(timedDmgInf);
                longTimeDamageHandler.Add(StartCoroutine(HandleLongTimeDamager(timedDmgInf, healthChangeTyp)));
            }
        }
Esempio n. 3
0
 public abstract void AddLongTimeDamager(ITimedDamageInfo timedDmgInf, HealthChangeTyp changeTyp);