// Update is called once per frame void FixedUpdate() { if (Input.GetButton("Fire1")) { RaycastHit hit; if (Physics.Raycast(transform.position, transform.forward, out hit, 1000f)) { Debug.DrawRay(transform.position, transform.forward * 1000f, Color.blue); Healt enemyHealt = hit.collider.gameObject.GetComponent <Healt>(); if (enemyHealt != null) { enemyHealt.LoseHealt(50f); Debug.Log("colpito "); } } } }
private void Awake() { healt = new Healt(startHealt); }