void OnHealEventClientRpc(float amount) { if (IsHost) { return; } onHealEvent.Invoke(amount); }
/// <summary> /// Regain one health. /// </summary> public void RegainHealth() { if (m_HealingBufferActive) { return; } if (m_CurrentHealth >= m_StartingHealth) { return; } m_CurrentHealth++; m_OnGainHealth.Invoke(1, this); DisableHealing(); }
public void GainHealth(float amount) { this.currentHealth += amount; if (this.currentHealth > this.maxHealth) { this.currentHealth = this.maxHealth; } OnGainHealth.Invoke(amount, this); }
public void GainHealth(int p_amount) { m_currentHealth += p_amount; if (m_currentHealth > StartingHealth) { m_currentHealth = StartingHealth; } OnHealthSet?.Invoke(this); OnGainHealth.Invoke(p_amount, this); }
public void GainHealth(int amount) { _damageableModel.CurrentHealth += amount; if (_damageableModel.CurrentHealth > _damageableModel.StartingHealth) { _damageableModel.CurrentHealth = _damageableModel.StartingHealth; } OnHealthChanged?.Invoke(this); OnGainHeal?.Invoke(amount, this); }
public void GainHealth(int amount) { m_CurrentHealth += amount; if (m_CurrentHealth > startingHealth) { m_CurrentHealth = startingHealth; } OnHealthSet.Invoke(this); OnGainHealth.Invoke(amount, this); }
public void GainHealth(int amount) { currentHealth += amount; if (currentHealth > maxHealth) { currentHealth = maxHealth; } onHealthSet.Invoke(this); onGainHealth.Invoke(amount, this); }
/// <summary> /// Lets object be healed. Negative values not allowed. /// Raises and healEvent when object is healed. /// </summary> /// <param name="amount"></param> The amount healed. public void Heal(int amount) { if (amount < 0) { return; } int newHealth = Mathf.Min((currentHealth + amount), maxHealth); HealEvent?.Invoke(newHealth - currentHealth); currentHealth = newHealth; Debug.Log("Healing current health with " + amount + " to " + currentHealth); }
public void GainHealth(int amount) { m_CurrentHealth += amount; if (m_CurrentHealth > startingHealth) { m_CurrentHealth = startingHealth; } OnHealthSet.Invoke(this); OnGainHealth.Invoke(amount, this); Debug.Log("Gain health, curHealth: " + m_CurrentHealth); }
protected override void OnGetHealth(int amount) { OnGainHealth.Invoke(amount, this); OnHealthSet.Invoke(this); }
public void Heal(int heal) { this.health = GetHeal(this.health, heal); HealEvent?.Invoke(heal); }
public void GainStartingHealth(int amount) { startingHealth += amount; OnGainStartingHealth.Invoke(amount, this); }
// Used when healing our healhth, limited by maxHealth public virtual void Heal(float healAmount) { currentHealth = Mathf.Min(maxHealth, currentHealth + healAmount); OnHeal.Invoke(healAmount); }
public void GainHealth(int amount) { SetHealth(health.CurrentValue + amount); OnGainHealth.Invoke(amount, this); }
public void DoHeal(HealInfo info) { m_health += info.count; m_health = Mathf.Clamp(m_health, 0, maxHealth); OnHeal.Invoke(info); }