public ConnectHeadsetElement WithInformation(Headset info) { this._headsetInformation = info; SetName(this._headsetInformation.HeadsetID); SetConnectionType(this._headsetInformation.HeadsetConnection); return(this); }
private static Loudness CheckVoiceLevel(PlayerScript script, ChatChannel channels) { //Check if is not a ghost/spectator and the player has an inventory. if (script.IsDeadOrGhost || script.DynamicItemStorage == null) { return(Loudness.NORMAL); } foreach (ItemSlot slot in script.DynamicItemStorage.GetNamedItemSlots(NamedSlot.ear)) { Headset headset = slot.Item?.gameObject.GetComponent <Headset>(); if (headset == null) { continue; } //TODO this sets the voice level by the first headset found, if multiple should we choose loudest instead? if (headset.LoudSpeakOn && IsOnCorrectChannels(channels)) { return(headset.LoudspeakLevel); } } return(Loudness.NORMAL); }
private static IPeripheral CreateValidPeripheral(int id, string peripheralType, string manufacturer, string model, decimal price, double overallPerformance, string connectionType) { IPeripheral peripheral; if (peripheralType == "Headset") { peripheral = new Headset(id, manufacturer, model, price, overallPerformance, connectionType); } else if (peripheralType == "Keyboard") { peripheral = new Keyboard(id, manufacturer, model, price, overallPerformance, connectionType); } else if (peripheralType == "Monitor") { peripheral = new Monitor(id, manufacturer, model, price, overallPerformance, connectionType); } else if (peripheralType == "Mouse") { peripheral = new Mouse(id, manufacturer, model, price, overallPerformance, connectionType); } else { throw new ArgumentException(ExceptionMessages.InvalidPeripheralType); } return(peripheral); }
IEnumerator setConnect(Headset headsetInformation, Action onConnected) { _connectedDevice.Information = headsetInformation; yield return(null); onConnected.Invoke(); }
public IPeripheral CreatePeripheral(int id, string peripheralType, string manufacturer, string model, decimal price, double overallPerformance, string connectionType) { IPeripheral periph = null; if (peripheralType == "Headset") { periph = new Headset(id, manufacturer, model, price, overallPerformance, connectionType); } else if (peripheralType == "Keyboard") { periph = new Keyboard(id, manufacturer, model, price, overallPerformance, connectionType); } else if (peripheralType == "Monitor") { periph = new Monitor(id, manufacturer, model, price, overallPerformance, connectionType); } else if (peripheralType == "Mouse") { periph = new Mouse(id, manufacturer, model, price, overallPerformance, connectionType); } else { throw new ArgumentException("Peripheral type is invalid."); } return(periph); }
public override IEnumerator Process() { yield return(WaitFor(SentBy)); GameObject player = NetworkObject; if (ValidRequest(HeadsetItem)) { Headset headset = HeadsetItem.GetComponent <Headset>(); GameObject encryptionKey = Object.Instantiate(Resources.Load("Encryptionkey", typeof(GameObject)), HeadsetItem.transform.parent) as GameObject; encryptionKey.GetComponent <EncryptionKey>().Type = headset.EncryptionKey; PlayerNetworkActions pna = player.GetComponent <PlayerNetworkActions>(); string slot = UIManager.FindEmptySlotForItem(encryptionKey); if (pna.AddItem(encryptionKey, slot)) { NetworkServer.Spawn(encryptionKey); headset.EncryptionKey = EncryptionKeyType.None; pna.PlaceInSlot(encryptionKey, slot); } else { Object.Destroy(encryptionKey); Debug.LogError("Could not add Encryptionkey item to player."); } } }
private void setConnectedHeadset(Headset selectedHeadsetInformation) { bool isInsightConnected = (selectedHeadsetInformation.HeadsetType == HeadsetTypes.HEADSET_TYPE_INSIGHT); insight.SetActive(isInsightConnected); epoc.SetActive(!isInsightConnected); }
public string AddPeripheral(int computerId, int id, string peripheralType, string manufacturer, string model, decimal price, double overallPerformance, string connectionType) { CheckThatComputerWithThisIdExist(computerId); var computer = this.computers.FirstOrDefault(c => c.Id == computerId); if (this.peripherals.Any(p => p.Id == id)) { throw new ArgumentException("Peripheral with this id already exists."); } IPeripheral peripheral = null; switch (peripheralType) { case "Headset": peripheral = new Headset(id, manufacturer, model, price, overallPerformance, connectionType); break; case "Keyboard": peripheral = new Keyboard(id, manufacturer, model, price, overallPerformance, connectionType); break; case "Monitor": peripheral = new Monitor(id, manufacturer, model, price, overallPerformance, connectionType); break; case "Mouse": peripheral = new Mouse(id, manufacturer, model, price, overallPerformance, connectionType); break; default: throw new ArgumentException($"Peripheral type is invalid."); } this.peripherals.Add(peripheral); computer.AddPeripheral(peripheral); return $"Peripheral {peripheralType} with id {id} added successfully in computer with id {computerId}."; }
public void SetConnectedHeadset(Headset headsetInfos) { lock (_object) { // Debug.Log("======== SetConnectedHeadset " + headsetInfos.HeadsetID); _curHeadsetObjectConnected = headsetInfos; } }
//Execution sequence for running the EEG connection protocols private bool ConnectionAlgorithm() { //Get a connection ID handle to ThinkGear if (AttemptConnect()) { //Connect to TG Compatible headset if (ConnectToHeadset(connectionId, comPortName)) { //Read Packet int packet = ReadPacket(); Debug.Log("Packet read: " + packet); //Gets Value status and value if (GetValue(connectionId) != 0) { eegBand = new Headset(connectionId, focusBaud); return(true); } } else { Debug.Log("Connection Unsuccessful"); } } return(false); }
// Use this for initialization void Start() { string manufacturer = SteamVR.instance.GetStringProperty(Valve.VR.ETrackedDeviceProperty.Prop_ManufacturerName_String).ToLower(); if (manufacturer.Contains("oculus")) { headset = Headset.RIFT; } else if (manufacturer.Contains("htc")) { headset = Headset.VIVE; } else { headset = Headset.WMR; } foreach (LayoutGroup lg in layoutGroups) { setLayout(lg); } foreach (PlatformSpecificText pst in platformSpecificTexts) { setPlatformSpecificText(pst); } }
public string AddPeripheral(int computerId, int id, string peripheralType, string manufacturer, string model, decimal price, double overallPerformance, string connectionType) { CheckIfComputerExist(computerId); if (this.peripherals.Any(x => x.Id == id)) { throw new ArgumentException(ExceptionMessages.ExistingPeripheralId); } IPeripheral peripheral = null; switch (peripheralType) { case "Headset": peripheral = new Headset(id, manufacturer, model, price, overallPerformance, connectionType); break; case "Keyboard": peripheral = new Keyboard(id, manufacturer, model, price, overallPerformance, connectionType); break; case "Monitor": peripheral = new Monitor(id, manufacturer, model, price, overallPerformance, connectionType); break; case "Mouse": peripheral = new Mouse(id, manufacturer, model, price, overallPerformance, connectionType); break; default: throw new ArgumentException(string.Format(ExceptionMessages.InvalidPeripheralType)); } IComputer computer = this.computers.FirstOrDefault(x => x.Id == computerId); computer.AddPeripheral(peripheral); this.peripherals.Add(peripheral); return(string.Format(SuccessMessages.AddedPeripheral, peripheral.GetType().Name, peripheral.Id, computer.Id)); }
public IPeripheral CreatePeripheral(int id, string peripheralType, string manufacturer, string model, decimal price, double overallPerformance, string connectionType) { IPeripheral peripheral = null; if (peripheralType == PeripheralType.Headset.ToString()) { peripheral = new Headset(id, manufacturer, model, price, overallPerformance, connectionType); } else if (peripheralType == PeripheralType.Keyboard.ToString()) { peripheral = new Keyboard(id, manufacturer, model, price, overallPerformance, connectionType); } else if (peripheralType == PeripheralType.Monitor.ToString()) { peripheral = new Monitor(id, manufacturer, model, price, overallPerformance, connectionType); } else if (peripheralType == PeripheralType.Mouse.ToString()) { peripheral = new Mouse(id, manufacturer, model, price, overallPerformance, connectionType); } else { throw new ArgumentException(ExceptionMessages.InvalidPeripheralType); } return(peripheral); }
public void AddHeadset(Headset headset) { headsets.Add(headset); if (onNewItemReceived != null) { onNewItemReceived.Invoke(factory.Create().WithInformation(headset)); } }
public VRInputHandler() { HeadsetNode = new Headset(); LeftHandNode = new Handheld(); RightHandNode = new Handheld(); UpdateDeviceList(); }
public ChatChannel GetAvailableChannelsMask(bool transmitOnly = true) { if (this == null) { return(ChatChannel.OOC); } PlayerMove pm = gameObject.GetComponent <PlayerMove>(); if (pm.isGhost) { ChatChannel ghostTransmitChannels = ChatChannel.Ghost | ChatChannel.OOC; ChatChannel ghostReceiveChannels = ChatChannel.Examine | ChatChannel.System | ChatChannel.Combat; if (transmitOnly) { return(ghostTransmitChannels); } return(ghostTransmitChannels | ghostReceiveChannels); } //TODO: Checks if player can speak (is not gagged, unconcious, has no mouth) ChatChannel transmitChannels = ChatChannel.OOC | ChatChannel.Local; if (CustomNetworkManager.Instance._isServer) { PlayerNetworkActions pna = gameObject.GetComponent <PlayerNetworkActions>(); if (pna && pna.SlotNotEmpty("ear")) { Headset headset = pna.Inventory["ear"].Item.GetComponent <Headset>(); if (headset) { EncryptionKeyType key = headset.EncryptionKey; transmitChannels = transmitChannels | EncryptionKey.Permissions[key]; } } } else { GameObject earSlotItem = UIManager.InventorySlots["ear"].Item; if (earSlotItem) { Headset headset = earSlotItem.GetComponent <Headset>(); if (headset) { EncryptionKeyType key = headset.EncryptionKey; transmitChannels = transmitChannels | EncryptionKey.Permissions[key]; } } } ChatChannel receiveChannels = ChatChannel.Examine | ChatChannel.System | ChatChannel.Combat; if (transmitOnly) { return(transmitChannels); } return(transmitChannels | receiveChannels); }
public ChatChannel GetAvailableChannelsMask(bool transmitOnly = true) { var isDeadOrGhost = IsGhost; if (playerHealth != null) { isDeadOrGhost = playerHealth.IsDead; } if (isDeadOrGhost) { ChatChannel ghostTransmitChannels = ChatChannel.Ghost | ChatChannel.OOC; ChatChannel ghostReceiveChannels = ChatChannel.Examine | ChatChannel.System | ChatChannel.Combat; if (transmitOnly) { return(ghostTransmitChannels); } return(ghostTransmitChannels | ghostReceiveChannels); } //TODO: Checks if player can speak (is not gagged, unconcious, has no mouth) ChatChannel transmitChannels = ChatChannel.OOC | ChatChannel.Local; if (CustomNetworkManager.Instance._isServer) { var playerStorage = gameObject.GetComponent <ItemStorage>(); if (playerStorage && !playerStorage.GetNamedItemSlot(NamedSlot.ear).IsEmpty) { Headset headset = playerStorage.GetNamedItemSlot(NamedSlot.ear)?.Item?.GetComponent <Headset>(); if (headset) { EncryptionKeyType key = headset.EncryptionKey; transmitChannels = transmitChannels | EncryptionKey.Permissions[key]; } } } else { GameObject earSlotItem = gameObject.GetComponent <ItemStorage>().GetNamedItemSlot(NamedSlot.ear).ItemObject; if (earSlotItem) { Headset headset = earSlotItem.GetComponent <Headset>(); if (headset) { EncryptionKeyType key = headset.EncryptionKey; transmitChannels = transmitChannels | EncryptionKey.Permissions[key]; } } } ChatChannel receiveChannels = ChatChannel.Examine | ChatChannel.System | ChatChannel.Combat; if (transmitOnly) { return(transmitChannels); } return(transmitChannels | receiveChannels); }
/*******************************************************************************\ * MonoBehaviour / instance methods * \*******************************************************************************/ private FoveManager() { if (m_sInstance != null) { Debug.Log("Found an existing instance"); } m_headset = new Headset(currentCapabilities); }
private static void setKey(GameObject player, GameObject headsetGO, GameObject keyGO) { var pna = player.GetComponent <PlayerNetworkActions>(); if (pna.HasItem(keyGO)) { Headset headset = headsetGO.GetComponent <Headset>(); EncryptionKey encryptionkey = keyGO.GetComponent <EncryptionKey>(); headset.EncryptionKey = encryptionkey.Type; pna.Consume(keyGO); } }
private static void setKey(ConnectedPlayer player, GameObject headsetGO, GameObject keyGO) { var pna = player.Script.playerNetworkActions; if (pna.HasItem(keyGO)) { Headset headset = headsetGO.GetComponent <Headset>(); EncryptionKey encryptionkey = keyGO.GetComponent <EncryptionKey>(); headset.EncryptionKey = encryptionkey.Type; Inventory.ServerDespawn(keyGO.GetComponent <Pickupable>().ItemSlot); } }
/// <inheritdoc /> /// <summary> /// Sets all Chroma devices to the specified <see cref="Color" />. /// </summary> /// <param name="color">The <see cref="Color" /> to set.</param> public async Task SetAllAsync(Color color) { await Keyboard.SetAllAsync(color).ConfigureAwait(false); await Mouse.SetAllAsync(color).ConfigureAwait(false); await Mousepad.SetAllAsync(color).ConfigureAwait(false); await Keypad.SetAllAsync(color).ConfigureAwait(false); await Headset.SetAllAsync(color).ConfigureAwait(false); await ChromaLink.SetAllAsync(color).ConfigureAwait(false); }
/*******************************************************************************\ * MonoBehaviour / instance methods * \*******************************************************************************/ private FoveManager() { if (m_sInstance != null) { Debug.Log("Found an existing instance"); } ClientCapabilities capabilities = 0; capabilities |= ClientCapabilities.Gaze; capabilities |= ClientCapabilities.Orientation; capabilities |= ClientCapabilities.Position; m_headset = new Headset(capabilities); }
static void Main(string[] args) { IDevice device = (new Product() as IProduct).GetDevice(); // C# 8.0 이전 컴파일 오류 // C# 9.0 + .NET 5 환경에서 컴파일 가능 /* * ISoundDevice soundDevice = new Headset().GetDevice(); */ // C# 8.0 이전 // C# 9.0 + .NET Core 3.1 이하 IDevice hds = new Headset().GetDevice(); }
public override IEnumerator Process() { yield return(WaitFor(SentBy)); GameObject player = NetworkObject; if (ValidRequest(HeadsetItem, Encryptionkey)) { Headset headset = HeadsetItem.GetComponent <Headset>(); EncryptionKey encryptionkey = Encryptionkey.GetComponent <EncryptionKey>(); headset.EncryptionKey = encryptionkey.Type; NetworkServer.Destroy(Encryptionkey); } }
public override IEnumerator Process() { yield return(WaitFor(SentBy)); GameObject player = NetworkObject; if (ValidRequest(HeadsetItem)) { Headset headset = HeadsetItem.GetComponent <Headset>(); GameObject encryptionKey = Object.Instantiate(Resources.Load("Encryptionkey", typeof(GameObject)), HeadsetItem.transform.parent) as GameObject; encryptionKey.GetComponent <EncryptionKey>().Type = headset.EncryptionKey; //TODO when added interact with dropped headset, add encryption key to empty hand headset.EncryptionKey = EncryptionKeyType.None; ItemFactory.SpawnItem(encryptionKey, player.transform.position, player.transform.parent); } }
public string AddPeripheral(int computerId, int id, string peripheralType, string manufacturer, string model, decimal price, double overallPerformance, string connectionType) { var computer = this.computers.FirstOrDefault(x => x.Id == computerId); if (computer == null) { throw new ArgumentException(ExceptionMessages.NotExistingComputerId); } IPeripheral peripheral = null; if (this.peripherals.Any(x => x.Id == id)) { throw new ArgumentException(ExceptionMessages.ExistingPeripheralId); } if (peripheralType == "Headset") { peripheral = new Headset(id, manufacturer, model, price, overallPerformance, connectionType); computer.AddPeripheral(peripheral); this.peripherals.Add(peripheral); } else if (peripheralType == "Keyboard") { peripheral = new Keyboard(id, manufacturer, model, price, overallPerformance, connectionType); computer.AddPeripheral(peripheral); this.peripherals.Add(peripheral); } else if (peripheralType == "Monitor") { peripheral = new Monitor(id, manufacturer, model, price, overallPerformance, connectionType); computer.AddPeripheral(peripheral); this.peripherals.Add(peripheral); } else if (peripheralType == "Mouse") { peripheral = new Mouse(id, manufacturer, model, price, overallPerformance, connectionType); computer.AddPeripheral(peripheral); this.peripherals.Add(peripheral); } else { throw new ArgumentException(ExceptionMessages.InvalidPeripheralType); } return(string.Format(SuccessMessages.AddedPeripheral, peripheralType, peripheral.Id, computer.Id)); }
/*******************************************************************************\ * MonoBehaviour / instance methods * \*******************************************************************************/ private FoveManager() { if (sInstance != null) { Debug.LogError("Found an existing instance"); } var logSinkDelegatePtr = Marshal.GetFunctionPointerForDelegate(logSinkDelegate); UnityFuncs.SetLogSinkFunction(logSinkDelegatePtr); headset = new Headset(currentCapabilities); submitNativeFunc = UnityFuncs.GetSubmitFunctionPtr(); wfrpNativeFunc = UnityFuncs.GetWfrpFunctionPtr(); updateMirrorTexNativeFunc = UnityFuncs.GetUpdateMirrorTexPtrFunctionPtr(); }
public override UITableViewCell GetCell(UITableView tableView, Foundation.NSIndexPath indexPath) { UITableViewCell cell = tableView.DequeueReusableCell(CellIdentifier); Headset headset = Headsets [indexPath.Row]; if (cell == null) { cell = new UITableViewCell(UITableViewCellStyle.Default, CellIdentifier); } cell.TextLabel.Text = headset.HeadsetName; if (headset.HeadsetId == _selectedHeadsetId) { cell.Accessory = UITableViewCellAccessory.Checkmark; } return(cell); }
public string AddPeripheral(int computerId, int id, string peripheralType, string manufacturer, string model, decimal price, double overallPerformance, string connectionType) { if (!IsComputerExist(computerId)) { throw new ArgumentException("Computer with this id does not exist."); } if (peripherals.Any(x => x.Id == id)) { throw new ArgumentException("Peripheral with this id already exists."); } IPeripheral peripheral = null; if (peripheralType == "Headset") { peripheral = new Headset(id, manufacturer, model, price, overallPerformance, connectionType); } else if (peripheralType == "Keyboard") { peripheral = new Keyboard(id, manufacturer, model, price, overallPerformance, connectionType); } else if (peripheralType == "Monitor") { peripheral = new Monitor(id, manufacturer, model, price, overallPerformance, connectionType); } else if (peripheralType == "Mouse") { peripheral = new Mouse(id, manufacturer, model, price, overallPerformance, connectionType); } else { throw new ArgumentException("Peripheral type is invalid."); } var computer = computers.FirstOrDefault(c => c.Id == computerId); computer.AddPeripheral(peripheral); peripherals.Add(peripheral); return($"Peripheral {peripheral.GetType().Name} with id {peripheral.Id} added successfully in computer with id {computer.Id}."); }
public string AddPeripheral(int computerId, int id, string peripheralType, string manufacturer, string model, decimal price, double overallPerformance, string connectionType) { var computer = this.computers.FirstOrDefault(x => x.Id == computerId); if (computer == null) { throw new ArgumentException("Computer with this id does not exist."); } IPeripheral peripheral = null; switch (peripheralType) { case nameof(Headset): peripheral = new Headset(id, manufacturer, model, price, overallPerformance, connectionType); break; case nameof(Keyboard): peripheral = new Keyboard(id, manufacturer, model, price, overallPerformance, connectionType); break; case nameof(Monitor): peripheral = new Monitor(id, manufacturer, model, price, overallPerformance, connectionType); break; case nameof(Mouse): peripheral = new Mouse(id, manufacturer, model, price, overallPerformance, connectionType); break; } if (peripheral == null) { throw new ArgumentException("Peripheral type is invalid."); } if (this.peripherals.Any(x => x.Id == peripheral.Id)) { throw new ArgumentException("Peripheral with this id already exists."); } computer.AddPeripheral(peripheral); this.peripherals.Add(peripheral); return($"Peripheral {peripheral.GetType().Name} with id {peripheral.Id} added successfully in computer with id {computer.Id }."); }