void head_PlayheadWrap(DisplayObjectContainer sender) { headPlayerState = HeadPlayerState.Normal; head.GotoAndStop(0); playerBody.GotoAndStop(0); this.DestroyAfterUpdate(); }
public void Electrocute() { headPlayerState = HeadPlayerState.Electrocute; head.PlayheadWrap += new V2DRuntime.Display.AnimationEvent(head_PlayheadWrap); head.Play(); playerBody.Play(); }