void head_PlayheadWrap(DisplayObjectContainer sender)
 {
     headPlayerState = HeadPlayerState.Normal;
     head.GotoAndStop(0);
     playerBody.GotoAndStop(0);
     this.DestroyAfterUpdate();
 }
 public void Electrocute()
 {
     headPlayerState    = HeadPlayerState.Electrocute;
     head.PlayheadWrap += new V2DRuntime.Display.AnimationEvent(head_PlayheadWrap);
     head.Play();
     playerBody.Play();
 }
 public void Electrocute()
 {
     headPlayerState = HeadPlayerState.Electrocute;
     head.PlayheadWrap += new V2DRuntime.Display.AnimationEvent(head_PlayheadWrap);
     head.Play();
     playerBody.Play();
 }
 void head_PlayheadWrap(DisplayObjectContainer sender)
 {
     headPlayerState = HeadPlayerState.Normal;
     head.GotoAndStop(0);
     playerBody.GotoAndStop(0);
     this.DestroyAfterUpdate();
 }