void Start() { lookWalk = GetComponent <HeadLookWalk> (); footsteps = GetComponent <AudioSource> (); head = Camera.main.transform; body = transform.Find("MeBody"); }
// Use this for initialization void Start() { lookWalk = GetComponent <HeadLookWalk> (); gesture = GameObject.Find("GameController").GetComponent <HeadGesture> (); }
// Use this for initialization void Start() { headlookwalk = player.GetComponent <HeadLookWalk>(); canvasgroup = GetComponent <CanvasGroup>(); }
// Use this for initialization void Start() { lookWalk = GetComponent <HeadLookWalk> (); head = Camera.main.transform; body = transform.Find("MeBody"); }
// Use this for initialization void Start() { lookWalk = GetComponent<HeadLookWalk>(); head = Camera.main.transform; body = transform.Find("MeBody"); }
// Use this for initialization void Start() { lookWalk = GetComponent<HeadLookWalk>(); gesture = GameObject.Find("GameController").GetComponent<HeadGesture>(); }