public HeadBoard RequireHeadBoard() { HeadBoard ret = null; foreach (var item in m_headBoards) { if (!item.enable) { ret = item; } } if (ret == null) { GameObject go = Core.Database.LoadResource("UI/HeadBoard"); go.transform.SetParent(transform); ret = new HeadBoard(go); m_headBoards.Add(ret); } return(ret); }
public void ReleaseHeadBoard(HeadBoard board) { board.enable = false; }