virtual protected void Start() { ResourceManager.Instance.LoadAsset("resourceassets/gui.assetbundle", headbar => { headBar = GameObject.Instantiate((GameObject)headbar.LoadAsset("HeadBar.prefab"), HeadRoot.root).GetComponent <HeadBar>(); headBar.target = transform.Find("HeadPos"); UpdateHp(); }); }
private void InitUIElement() { _TitleBar = new TitleBar(); _HeadBar = new HeadBar(); _LogHistory = new LogHistory(_HeadBar); //初始化log视图实例 _LogHistoryView = new LogHistoryView(_LogHistory); //预设命令行UI _helperOverLay = new HelperOverLay(); _logModules = new LogModules(_LogHistoryView, _LogHistory); //实例键盘实例对象 _InputField = new KeyBoardInputField(_LogHistoryView, _LogHistory); }
public LogHistory(HeadBar _bar) { _HeadBar = _bar; LogHandler.RegisterLogCallback(new Application.LogCallback(HandleLoggingEvent)); }