Esempio n. 1
0
 virtual protected void Start()
 {
     ResourceManager.Instance.LoadAsset("resourceassets/gui.assetbundle", headbar =>
     {
         headBar        = GameObject.Instantiate((GameObject)headbar.LoadAsset("HeadBar.prefab"), HeadRoot.root).GetComponent <HeadBar>();
         headBar.target = transform.Find("HeadPos");
         UpdateHp();
     });
 }
Esempio n. 2
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    private void InitUIElement()
    {
        _TitleBar = new TitleBar();

        _HeadBar = new HeadBar();

        _LogHistory = new LogHistory(_HeadBar);
        //初始化log视图实例
        _LogHistoryView = new LogHistoryView(_LogHistory);
        //预设命令行UI
        _helperOverLay = new HelperOverLay();

        _logModules = new LogModules(_LogHistoryView, _LogHistory);



        //实例键盘实例对象
        _InputField = new KeyBoardInputField(_LogHistoryView, _LogHistory);
    }
Esempio n. 3
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        public LogHistory(HeadBar _bar)
        {
            _HeadBar = _bar;

            LogHandler.RegisterLogCallback(new Application.LogCallback(HandleLoggingEvent));
        }