public void Awake() { anim = GetComponentInParent <Animator>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HaszIDs>(); ShotAudio = GetComponent <AudioSource>(); shoot = false; }
void Awake() { anim = GetComponent <Animator>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HaszIDs>(); anim.SetLayerWeight(2, 1f); anim.SetLayerWeight(3, 1f); }
void Awake() { nav = GetComponent <NavMeshAgent>(); anim = GetComponent <Animator>(); sCollider = GetComponent <SphereCollider>(); health = GetComponent <Health>(); cColider = GetComponent <CapsuleCollider>(); player = GameObject.FindGameObjectWithTag(Tags.Player); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HaszIDs>(); enemyAnimIsDead = true; }
void Awake() { groundMask = LayerMask.GetMask(Layers.ground); anim = GetComponent <Animator>(); rb = GetComponent <Rigidbody>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HaszIDs>(); anim.SetLayerWeight(1, 1f); playerHealth = GetComponent <Health>(); PlayerAnimIsDead = true; }
public EnemyAnimatorHelper(Animator animator, HaszIDs hashID) { anim = animator; hash = hashID; }
void Awake() { anim = GetComponent <Animator>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HaszIDs>(); }