Esempio n. 1
0
        public override void Render(Graphics g)
        {
            if (World.GodMode)
            {
                double left = VPos.X - Bradius;
                double top  = VPos.Y - Bradius;
                double size = Bradius * 2;
                g.DrawString("H: " + (int)Hunger, new Font(new FontFamily("Times New Roman"), 10f), new SolidBrush(Color.White), (float)left + (float)size + 5f, (float)top - 5f);
                g.DrawString("E: " + (int)Energy, new Font(new FontFamily("Times New Roman"), 10f), new SolidBrush(Color.White), (float)left + (float)size + 5f, (float)top - 15f);

                SteeringBehaviours.DrawBehaviors(g);
                HashTagLifeGoal.DrawGoal(g);
            }
        }
Esempio n. 2
0
        public override void Render(Graphics g)
        {
            double left = VPos.X - Bradius;
            double top  = VPos.Y - Bradius;
            double size = Bradius * 2;

            g.FillEllipse(new SolidBrush(Color), (int)left, (int)top, (int)size, (int)size);
            g.DrawString("G", new Font(new FontFamily("Times New Roman"), 6f), new SolidBrush(Color.Black),
                         (float)left, (float)top);


            g.DrawString(HashTagLifeGoal.GetGoalDescription(), new Font(new FontFamily("Times New Roman"), 8f),
                         new SolidBrush(Color.Black), (float)left + 10, (float)top);


            base.Render(g);
        }
Esempio n. 3
0
        public override void Update(float time_elapsed)
        {
            HashTagLifeGoal?.Process();

            Vector2D steeringForce = SteeringBehaviours.Calculate();
            Vector2D acceleration  = steeringForce.Divide(DMass);

            VVelocity.Add(acceleration.Multiply(time_elapsed));

            VVelocity.Truncate(DMaxSpeed);

            VPos.Add(VVelocity.Multiply(time_elapsed));

            if (VVelocity.LengthSquared() > 0.00000001)
            {
                VHeading = VVelocity.Clone().Normalize();
                VSide    = VHeading.Perpendicular();
            }
        }