public string Interpolate(string source) { return(Regex.Replace(source, @"#{(\.|)(.+?)}", _ => { string entryName = _.Groups[2].Value; if (_.Groups[1].Value == ".") { HasPoints points = transform.Require <HasPoints>(); if (points.Has(entryName)) { return "" + (int)points.Get(entryName); } else { return _.Value; } } else { if (Has(entryName)) { return Get(entryName); } else { return _.Value; } } })); }
void Update() { for (int i = 0; i < (int)(points.Get(type) / pointsPerMarker) && i < markers.Length; i++) { if (markers[i].gameObject.activeSelf == false) { if (addEffect != null) { Instantiate(addEffect, markers[i].transform.position, Quaternion.identity); } markers[i].gameObject.SetActive(true); } } for (int i = (int)(points.Get(type) / pointsPerMarker); i < markers.Length; i++) { if (markers[i].gameObject.activeSelf == true) { if (loseEffect != null) { Instantiate(loseEffect, markers[i].transform.position, Quaternion.identity); } markers[i].gameObject.SetActive(false); } } foreach (Transform currentMarker in markers) { if (Mathf.Repeat(Time.time, 0.6f) > 0.3f && points.Get(type) < blinkThreshold) { foreach (Renderer renderer in currentMarker.GetComponentsInChildren <Renderer>()) { renderer.enabled = false; } } else { foreach (Renderer renderer in currentMarker.GetComponentsInChildren <Renderer>()) { renderer.enabled = true; } } } }
public virtual bool Deal(float amount) { points.Set(type, points.Get(type) + amount * modifier); if (effect != null) { Instantiate(effect, transform.position, Quaternion.identity); } return(true); }
void Update() { foreach (KeyValuePair <string, PointEventListener> listener in listeners) { listener.Value.Compare(previousValues[listener.Key], points.Get(listener.Key), points.GetMax(listener.Key)); } foreach (Point point in points.points) { previousValues[point.type] = point.amount; } }
void OnEnable() { HasPoints points = module.Require <HasPoints>(); if (points.Has(type) && points.Get(type) >= threshold) { Spark(yes); } else { Spark(no); } }
void Update() { for (int i = 1; i <= Mathf.RoundToInt(points.Get(type)); i++) { if (i >= leftBracket.childCount) { Transform newBar = Instantiate(barPrefab) as Transform; newBar.parent = leftBracket; newBar.localPosition = i * distanceBetweenBars; newBar.localScale = Vector3.one; } } for (int i = Mathf.RoundToInt(points.Get(type)); i < leftBracket.childCount; i++) { Destroy(leftBracket.GetChild(i).gameObject); } Transform oldParent = rightBracket.parent; rightBracket.parent = leftBracket; rightBracket.localPosition = ((int)points.GetMax(type) + 1) * distanceBetweenBars; rightBracket.parent = oldParent; }
void Update() { if (points.Get(point) > 0.0f) { timeout -= Time.deltaTime; renderer.enabled = timeout < 0.5f / blinksPerSecond; if (timeout < 0.0f) { timeout = 1.0f / blinksPerSecond; } } else { renderer.enabled = true; } }
public void ItShouldHave____(float amount, string type) { it.Get(type).ShouldBe(amount); }
void Update() { if (thresholds.Count == 0) { return; } float p = points.Get(pointType); int currentThreshold = 0; Material material = thresholds[0].material; for (int i = 0; i < thresholds.Count; i++) { if (p >= thresholds[i].threshold) { if (p < thresholds[i].blinkThreshold) { if (Mathf.Repeat(Time.time, 0.4f) > 0.2f) { material = thresholds[i - 1].material; } else { material = thresholds[i].material; } } else { material = thresholds[i].material; } currentThreshold = i; } } if (material != lastMaterial) { foreach (Renderer renderer in renderers) { if (alsoSetChildRenderers) { foreach (Renderer childRenderer in renderer.GetComponentsInChildren <Renderer>()) { childRenderer.material = material; } } else { renderer.material = material; } } } if (currentThreshold < lastThreshold) { if (addEFfect != null) { Instantiate(addEFfect, transform.position, Quaternion.identity); } } else if (currentThreshold > lastThreshold) { if (loseEffect != null) { Instantiate(loseEffect, transform.position, Quaternion.identity); } } lastMaterial = material; lastThreshold = currentThreshold; }