public override void Start()
    {
        WaitForUserInput    = false;
        ChangeLaneActivated = false;

        base.Start();
        hasEnteredTrafficLightTrigger += ProcessHasEnteredTrafficLightTrigger;
    }
Esempio n. 2
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    public override void Start()
    {
        WaitForUserInput    = false;
        ChangeLaneActivated = false;

        base.Start();
        hasEnteredTrafficLightTrigger += ProcessHasEnteredTrafficLightTrigger;
    }
Esempio n. 3
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    /// <summary>
    /// To use the HasEnteredTrafficLightTrigger all you need to do is add this to your script or put code in the function below
    ///
    /// in void Start -
    ///     [TrafficSystemVehiclePlayer].hasEnteredTrafficLightTrigger += ProcessHasEnteredTrafficLightTrigger;
    ///
    /// in void Destroy -
    ///     [TrafficSystemVehiclePlayer].hasEnteredTrafficLightTrigger -= ProcessHasEnteredTrafficLightTrigger;
    ///
    /// Then define your own function
    ///    void ProcessHasEnteredTrafficLightTrigger( TrafficSystemTrafficLight a_trafficLight )
    ///    {
    ///       do something in here...
    ///    }
    ///
    /// </summary>

    public override void Start()
    {
        hasEnteredTrafficLightTrigger += ProcessHasEnteredTrafficLightTrigger;

        // no need to do anyting, we just need to override TrafficSystemVehicle since this is the player
    }
    /// <summary>
    /// To use the HasEnteredTrafficLightTrigger all you need to do is add this to your script or put code in the function below
    /// 
    /// in void Start -
    ///     [TrafficSystemVehiclePlayer].hasEnteredTrafficLightTrigger += ProcessHasEnteredTrafficLightTrigger;
    /// 
    /// in void Destroy -
    ///     [TrafficSystemVehiclePlayer].hasEnteredTrafficLightTrigger -= ProcessHasEnteredTrafficLightTrigger;
    ///
    /// Then define your own function
    ///    void ProcessHasEnteredTrafficLightTrigger( TrafficSystemTrafficLight a_trafficLight )
    ///    {
    ///   	  do something in here...
    ///    }
    /// 
    /// </summary>
    public override void Start()
    {
        hasEnteredTrafficLightTrigger += ProcessHasEnteredTrafficLightTrigger;

        // no need to do anyting, we just need to override TrafficSystemVehicle since this is the player
    }