public Barn(Game game, HarvestMoon.Arrival arrival) : base(game) { _arrival = arrival; _cowPlacements = new List <CowPlacement>(); for (int i = 0; i < 8; ++i) { _cowPlacements.Add(new CowPlacement()); } }
public Mountain(Game game, HarvestMoon.Arrival arrival) : base(game) { _arrival = arrival; }
public Passage(Game game, HarvestMoon.Arrival arrival) : base(game) { _arrival = arrival; }
public Town(Game game, HarvestMoon.Arrival arrival) : base(game) { _arrival = arrival; }