Esempio n. 1
0
        /// <summary>The mod entry point, called after the mod is first loaded.</summary>
        /// <param name="helper">Provides simplified APIs for writing mods.</param>
        public override void Entry(IModHelper helper)
        {
            modHelper.Init(helper, this.Monitor);


            log = modHelper.Log;


            Agent = new RLAgent(log);

            try
            {
                Agent.ReadQTableFromJson();
            }
            catch (Exception e)
            {
                log.Log(e.Message);
            }

            config = modHelper.Config;

            log.Silly("Created log and config for mod entry.  Loading Harmony.");
            hWrapper.InitHarmony(helper, config, log);

            log.Silly("Loading event handlers");

            helper.Events.GameLoop.UpdateTicked   += OnUpdateTicked;
            helper.Events.Player.InventoryChanged += OnInventoryChanged;
            helper.Events.Display.MenuChanged     += OnMenuChanged;
        }
Esempio n. 2
0
        /// <summary>
        /// Entry point for the mod.  Uses helpers to set up logging, config, and harmony.
        /// </summary>
        /// <param name="helper">Provided by SMAPI</param>
        public override void Entry(IModHelper helper)
        {
            modHelper.Init(helper, this.Monitor);
            log    = modHelper.Log;
            config = modHelper.Config;

            log.Silly("Loaded ModHelper, now attempted to load Harmony");

            hWrapper.InitHarmony(helper, config, log);

            log.Trace("Finished init, ready for operation");
        }
Esempio n. 3
0
        /// <summary>
        /// Entry point for the mod.  Sets up logging, Harmony, and configuration, and preps the mod to fish.
        /// </summary>
        /// <param name="helper"></param>
        public override void Entry(IModHelper helper)
        {
            modHelper.Init(helper, this.Monitor);
            log    = modHelper.Log;
            config = modHelper.Config;

            log.Silly("Created log and config for mod entry.  Loading Harmony.");
            hWrapper.InitHarmony(helper, config, log);

            log.Silly("Loading event handlers");
            GameEvents.UpdateTick     += new EventHandler(OnUpdateTick);
            GameEvents.HalfSecondTick += new EventHandler(OnHalfSecondTick);

            automaton = new Lib.FishForMe(helper, config);
            log.Trace("Finished init, ready for operation");
        }