Esempio n. 1
0
        /// <summary>
        /// The mods entry point.
        /// </summary>>
        /// <param name="helper">SMAPI's mod helper</param>
        public override void Entry(IModHelper helper)
        {
            // Load the config
            Config = helper.ReadConfig <ModConfig>();

            // Initialize classes
            InitializeClasses();

            // Set up the events
            SetUpEvents();

            // Check for installed optional mods
            CheckIfOptionalModsAreInstalled();

            // If SpaceCore installed then register the extended tilesheets
            if (IsSpaceCoreInstalled)
            {
                RegisterSpaceCoreSheets();
            }

            // Initialize the LoadSaveMenu Patcher
            MenuPatcher.Init();

            // Initialize and Patch with Harmony
            HarmonyHelper.InitializeAndPatch();

            // Add the ContentLoader class to the AssetLoader List
            helper.Content.AssetLoaders.Add(new ContentLoader(this, PackHelper));
        }
Esempio n. 2
0
        /// <summary>
        /// The mods entry point.
        /// </summary>>
        /// <param name="helper">SMAPI's mod helper</param>
        public override void Entry(IModHelper helper)
        {
            // Load the config
            Config = helper.ReadConfig <ModConfig>();

            InitializeClasses();
            SetUpEvents();
            CheckIfOptionalModsAreInstalled();

            // If SpaceCore installed then register the extended tilesheets
            if (IsSpaceCoreInstalled)
            {
                RegisterSpaceCoreSheets();
            }

            MenuPatcher.Initialize();
            HarmonyHelper.InitializeAndPatch();

            helper.Content.AssetLoaders.Add(new ContentLoader(this, PlayerChanger));
        }