Esempio n. 1
0
    void Start()
    {
        hardpoints.setWeaponType(0); // select the first weapon type -- by default should be AMRAAM's

        enemyAircraft    = GameManager.getGM().getTeamAircraftList(myFlow.getEnemyTeam());
        friendlyAircraft = GameManager.getGM().getTeamAircraftList(myFlow.team);
    }
Esempio n. 2
0
    void getWeaponSelectNumber()
    {
        short selectIndex = -1; // -1 for no change by default if none pressed

        if (Input.GetKeyDown(KeyCode.Alpha1) || Input.GetAxis("D-Pad Vert") > 0.5f)
        {
            selectIndex = 0;
        }
        else if (Input.GetKeyDown(KeyCode.Alpha2) || Input.GetAxis("D-Pad Horiz") > 0.5f)
        {
            selectIndex = 1;
        }
        else if (Input.GetKeyDown(KeyCode.Alpha3) || Input.GetAxis("D-Pad Vert") < -0.5f)
        {
            selectIndex = 2;
        }
        else if (Input.GetKeyDown(KeyCode.Alpha4) || Input.GetAxis("D-Pad Horiz") < -0.5f)
        {
            selectIndex = 3;
        }
        // there will only ever be 4 options


        if (selectIndex != -1)
        {
            hardpointController.setWeaponType(selectIndex);
        }
    }