Esempio n. 1
0
    private void OnSceneGUI()
    {
        HardpointModule hp = (HardpointModule)target;
        Transform       tf = hp.transform;
        HardpointConfig hc = hp.config;

        //Draw traversal arcs
        Handles.color = new Color(1.0f, 0.5f, 0.5f, 0.1f);
        if (hc.limitBearing)
        {
            Handles.DrawSolidArc(tf.position, tf.up, tf.forward, hc.maxBearing, ArcSize);
            Handles.DrawSolidArc(tf.position, tf.up, tf.forward, -hc.minBearing, ArcSize);
        }
        else
        {
            Handles.DrawSolidArc(tf.position, tf.up, tf.forward, 360.0f, ArcSize);
        }

        //Draw elevation arc
        Handles.color = new Color(0.5f, 0.5f, 1.0f, 0.1f);
        Handles.DrawSolidArc(tf.position, tf.right, tf.forward, -hc.maxAzimuth, ArcSize);

        //Draw depression arc
        Handles.color = new Color(0.5f, 1.0f, 0.5f, 0.1f);
        Handles.DrawSolidArc(tf.position, tf.right, tf.forward, hc.minAzimuth, ArcSize);
    }
Esempio n. 2
0
    public void OnSceneGUI()
    {
        EquipmentModule wc = (EquipmentModule)target;

        if (wc.hardpoints != null && wc.hardpoints.Length > 0)
        {
            foreach (HardpointModule hp in wc.hardpoints)
            {
                if (hp != null)
                {
                    if (wc.showArcs)
                    {
                        Transform       tf = hp.transform;
                        HardpointConfig hc = hp.config;

                        //Draw traversal arcs
                        Handles.color = new Color(1.0f, 0.5f, 0.5f, 0.1f);
                        if (hc.limitBearing)
                        {
                            Handles.DrawSolidArc(tf.position, tf.up, tf.forward, hc.maxBearing, wc.ArcSize);
                            Handles.DrawSolidArc(tf.position, tf.up, tf.forward, -hc.minBearing, wc.ArcSize);
                        }
                        else
                        {
                            Handles.DrawSolidArc(tf.position, tf.up, tf.forward, 360.0f, wc.ArcSize);
                        }

                        //Draw elevation arc
                        Handles.color = new Color(0.5f, 0.5f, 1.0f, 0.1f);
                        Handles.DrawSolidArc(tf.position, tf.right, tf.forward, -hc.maxAzimuth, wc.ArcSize);

                        //Draw depression arc
                        Handles.color = new Color(0.5f, 1.0f, 0.5f, 0.1f);
                        Handles.DrawSolidArc(tf.position, tf.right, tf.forward, hc.minAzimuth, wc.ArcSize);
                    }
                }
            }
        }
    }