Esempio n. 1
0
 public void Start()
 {
     gameObject.AddComponent(typeof(LevelLoader));
     levelLoader = GetComponent <LevelLoader>();
     haptics     = GetComponent <Haptics>();
     haptics.SetInputSource(leftHandRay ? SteamVR_Input_Sources.LeftHand : SteamVR_Input_Sources.RightHand);
 }
Esempio n. 2
0
    private void SelectPointer(Transform activePointer, Transform inactivePointer, SteamVR_Input_Sources activeHand)
    {
        activePointer.GetComponent <LineRenderer>().enabled   = true;
        inactivePointer.GetComponent <LineRenderer>().enabled = false;
        activePointer.transform.Find("Dot").GetComponent <MeshRenderer>().enabled   = true;
        inactivePointer.transform.Find("Dot").GetComponent <MeshRenderer>().enabled = false;
        Camera camera = activePointer.GetComponent <Camera>();

        foreach (GameObject elem in rayInputElements)
        {
            elem.GetComponent <Canvas>().worldCamera = camera;
        }
        inputModule.m_Camera       = camera;
        inputModule.m_TargetSource = activeHand;
        haptics.SetInputSource(activeHand);
    }