public static bool HapticFeedback() { if (mHapticFeedbackManager == null) { mHapticFeedbackManager = new HapticFeedbackManager(); } return(mHapticFeedbackManager.Execute()); }
public static bool HapticFeedback() { Debug.Log("HAPTIC FEEDBACK"); if (mHapticFeedbackManager == null) { mHapticFeedbackManager = new HapticFeedbackManager(); } return(mHapticFeedbackManager.Execute()); }
public static bool Do() { if (!IsOn) { return(false); } #if UNITY_ANDROID && !UNITY_EDITOR if (mHapticFeedbackManager == null) { mHapticFeedbackManager = new HapticFeedbackManager(); } Debug.Log("Haptic is on"); return(mHapticFeedbackManager.Execute()); #elif UNITY_IOS && !UNITY_EDITOR HapticEngine.ImpactFeedbackSoft(); return(true); #else return(false); #endif }