Esempio n. 1
0
    public float seconds;//お試しクールタイム

    // Start is called before the first frame update
    void Start()
    {
        HanC        = GameObject.Find("Hantei_Roll");
        SignalBox   = HanC.GetComponent <Hantei_C>();
        havescript1 = GameObject.Find("redAN");
        havescript2 = GameObject.Find("greenAN");
        havescript1.GetComponent <RedAn>().AnotherColorChange();       //赤オン
        havescript2.GetComponent <GreenAn>().AnotherNoColorChange2P(); //緑オフ
    }
Esempio n. 2
0
    public float seconds;//お試しクールタイム

    // Start is called before the first frame update
    void Start()
    {
        HanB       = GameObject.Find("Hantei");
        SignalBox  = HanB.GetComponent <Hantei_B>();
        HanC       = GameObject.Find("Hantei_Roll");
        SignalBox2 = HanC.GetComponent <Hantei_C>();

        child2.GetComponent <Red>().ColorChange();      //赤オン
        child.GetComponent <Green>().NoColorChange2P(); //緑オフ
        Debug.Log("Child:" + child.name);               //子のログ
    }
Esempio n. 3
0
 // Start is called before the first frame update
 void Start()
 {
     HanC               = GameObject.Find("Hantei_Roll");
     RollBox            = HanC.GetComponent <Hantei_C>();
     transform.rotation = Quaternion.Euler(0, 0, Su);
 }