public void randomizeShip()
    {
        int rand = Random.Range(1, 3);

        builder.hullID = rand;

        Hull hullData = Resources.Load <GameObject>("Ship_Parts/Hull/Hull " + builder.hullID).GetComponent <Hull>();

        builder.armorID   = hullData.allowedArmor[Random.Range(0, hullData.allowedArmor.Length)];
        builder.engineID  = hullData.allowedEngine[Random.Range(0, hullData.allowedEngine.Length)];
        builder.weapon1ID = Random.Range(1, 2);
        builder.weapon2ID = Random.Range(1, 2);
        builder.weapon3ID = Random.Range(1, 2);
        builder.weapon4ID = Random.Range(1, 2);
        builder.changeArmor();
    }
 public void setSpaceship()
 {
     builder = hangar.GetComponent <hangar>().spaceship.GetComponent <Hangar_Builder>();
     builder.getSpaceshipData();
     builder.changeArmor();
 }