Esempio n. 1
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        public void LinearFlight(TimeUpdateEvent e, HangarCameraLinearFlightNode hangar)
        {
            HangarCameraFlightDataComponent hangarCameraFlightData = hangar.hangarCameraFlightData;
            float t = Mathf.Pow(Mathf.Clamp01(((UnityTime.time - hangar.hangarCameraFlightData.StartFlightTime) - hangarCameraFlightData.ArcFlightTime) / hangarCameraFlightData.LinearFlightTime), 0.3333333f);

            hangar.cameraRootTransform.Root.position = Vector3.Lerp(hangarCameraFlightData.ArcToLinearPoint, hangarCameraFlightData.DestinationCameraPosition, t);
        }
Esempio n. 2
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        public void StopLinearFlight(NodeRemoveEvent e, HangarCameraLinearFlightNode hangar)
        {
            HangarCameraFlightDataComponent hangarCameraFlightData = hangar.hangarCameraFlightData;

            hangar.cameraRootTransform.Root.position = hangarCameraFlightData.DestinationCameraPosition;
        }
Esempio n. 3
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 public void StartLinearFlight(NodeAddedEvent e, HangarCameraLinearFlightNode hangar)
 {
     hangar.hangarCameraFlightData.ArcToLinearPoint = hangar.cameraRootTransform.Root.position;
 }