public Quaternion GetRotation(HandsOnVR.Hand hand) { var orient = (hand == Hand.Left) ? _orientLeft : _orientRight; return(_grabbableXform.rotation * orient); }
public Vector3 GetPosition(HandsOnVR.Hand hand) { var offset = (hand == Hand.Left) ? _offsetLeft : _offsetRight; return(_grabbableXform.position + (_grabbableXform.rotation * offset)); }