public void RemoveInventory(Item pItem) { try { locker.WaitOne(); Handler12.ModifyInventorySlot(InventoryOwner, 0x24, (byte)pItem.Slot, 0, null); pItem.Delete(); this.InventoryItems.Remove((byte)pItem.Slot); } finally { locker.ReleaseMutex(); } }
private void ItemCommand(ZoneCharacter character, params string[] param) { string InxName = param[1]; byte amount = 1; if (param.Length > 2) { amount = byte.Parse(param[2]); } switch (character.GiveItem(InxName, amount)) { case FiestaLib.InventoryStatus.FULL: Handler12.InventoryFull(character); return; case FiestaLib.InventoryStatus.NOT_FOUND: character.DropMessage("Item not found."); return; } }
private void ItemCommand(ZoneCharacter character, params string[] param) { ushort id = ushort.Parse(param[1]); byte amount = 1; if (param.Length > 2) { amount = byte.Parse(param[2]); } // character.GiveItem(id,amount); switch (character.GiveItem(id, amount)) { case FiestaLib.InventoryStatus.Full: Handler12.InventoryFull(character); return; case FiestaLib.InventoryStatus.NotFound: character.DropMessage("Item not found."); return; } }
private void ResetInv(ZoneCharacter character, params string[] param) { byte slot = byte.Parse(param[1]); Handler12.ResetInventorySlot(character, slot); }