private void StartFuncMethod() { //WindowManager.Instance.HideAllWindow(); HandleTarget target = HandleTarget.GetHandleTarget(PlayerManager.Instance.GetPlayerInstance()); FuncMethods.HandleFuncExec(target, m_CurrentStage.EnterFuncId, null); }
public override EFuncRet FuncExecHandler(HandleTarget Target, FuncData funcdata, FuncContext context) { int missionStep = MissionManager.Instance.GetMissionStepCounter(funcdata.ParamIntList[0]); OperationFunc.FuncOperatorValue((EFuncOperator)funcdata.Oper, ref missionStep, funcdata.ParamIntList[1]); MissionManager.Instance.SetMissionStepCounter(funcdata.ParamIntList[0], missionStep); return EFuncRet.Continue; }
public override EFuncRet FuncExecHandler(HandleTarget Target, FuncData funcdata, FuncContext context) { try { ThriftVector3 pos = new ThriftVector3(); pos.X = funcdata.ParamIntList[0]; pos.Y = funcdata.ParamIntList[1]; pos.Z = funcdata.ParamIntList[2]; ThriftVector3 rot = new ThriftVector3(); rot.X = 0; rot.Y = funcdata.ParamIntList[3]; rot.Z = 0; ThriftVector3 scal = new ThriftVector3(); scal.X = funcdata.ParamIntList[4]; scal.Y = funcdata.ParamIntList[4]; scal.Z = funcdata.ParamIntList[4]; GameObject elem = EffectContainer.EffectFactory(funcdata.ParamStringList[0]); elem.transform.position = pos.GetVector3(); elem.transform.eulerAngles = rot.GetVector3(); elem.transform.localScale = scal.GetVector3(); } catch { } return EFuncRet.Continue; }
public override EFuncRet FuncExecHandler(HandleTarget Target, FuncData funcdata, FuncContext context) { try { int id = funcdata.ParamIntList[0]; ThriftVector3 pos = new ThriftVector3(); pos.X = funcdata.ParamIntList[1]; pos.Y = funcdata.ParamIntList[2]; pos.Z = funcdata.ParamIntList[3]; ThriftVector3 rot = new ThriftVector3(); rot.X = 0; rot.Y = funcdata.ParamIntList[4]; rot.Z = 0; ThriftVector3 scal = new ThriftVector3(); scal.X = funcdata.ParamIntList[5]; scal.Y = funcdata.ParamIntList[5]; scal.Z = funcdata.ParamIntList[5]; TerrainManager.Instance.CreateNpcById(id, pos, rot, scal); } catch (Exception) { Debuger.LogWarning("error on create npc by function "); } return(EFuncRet.Continue); }
public override EFuncRet FuncExecHandler(HandleTarget Target, FuncData funcdata, FuncContext context) { int missionId = funcdata.ParamIntList[0]; MessageDispatcher.Instance.BroadcastMessage(new MessageObject(ClientCustomMessageDefine.C_ACCEPT_MISSION, missionId)); return(EFuncRet.Continue); }
public override EFuncRet FuncExecHandler(HandleTarget Target, FuncData funcdata, FuncContext context) { try { ThriftVector3 pos = new ThriftVector3(); pos.X = funcdata.ParamIntList[0]; pos.Y = funcdata.ParamIntList[1]; pos.Z = funcdata.ParamIntList[2]; ThriftVector3 rot = new ThriftVector3(); rot.X = 0; rot.Y = funcdata.ParamIntList[3]; rot.Z = 0; ThriftVector3 scal = new ThriftVector3(); scal.X = funcdata.ParamIntList[4]; scal.Y = funcdata.ParamIntList[4]; scal.Z = funcdata.ParamIntList[4]; GameObject elem = EffectContainer.EffectFactory(funcdata.ParamStringList[0]); elem.transform.position = pos.GetVector3(); elem.transform.eulerAngles = rot.GetVector3(); elem.transform.localScale = scal.GetVector3(); } catch { } return(EFuncRet.Continue); }
private void TriggerSceneState(MessageObject obj) { if (!(obj.msgValue is GameLogicSceneType)) { return; } var map = ConfigManager.Instance.GetLimitFuncSceneConfig(); if (null == map) { Debuger.Log("can't load limit func scene config "); return; } int sceneid = (int)(((GameLogicSceneType)(obj.msgValue))); foreach (var elem in map.LimitFuncSceneConfigMap) { if (elem.Key == sceneid) { for (int i = 0; i < elem.Value.Count; ++i) { HandleTarget target = HandleTarget.GetHandleTarget(null); if (LimitMethods.HandleLimitExec(target, elem.Value[i].LimitId, null)) { FuncMethods.HandleFuncExec(target, elem.Value[i].FuncId, null); } } } } }
public override EFuncRet FuncExecHandler(HandleTarget Target, FuncData funcdata, FuncContext context) { try { int id = funcdata.ParamIntList[0]; ThriftVector3 pos = new ThriftVector3(); pos.X = funcdata.ParamIntList[1]; pos.Y = funcdata.ParamIntList[2]; pos.Z = funcdata.ParamIntList[3]; ThriftVector3 rot = new ThriftVector3(); rot.X = 0; rot.Y = funcdata.ParamIntList[4]; rot.Z = 0; ThriftVector3 scal = new ThriftVector3(); scal.X = funcdata.ParamIntList[5]; scal.Y = funcdata.ParamIntList[5]; scal.Z = funcdata.ParamIntList[5]; TerrainManager.Instance.CreateNpcById(id, pos, rot, scal); } catch (Exception) { Debuger.LogWarning("error on create npc by function "); } return EFuncRet.Continue; }
public override EBTState Tick() { EBTState res; do { Ilife Owner = m_Database.GetData <Ilife>(EDataBaseKey.Owner); if (null == Owner) { res = EBTState.False; break; } HandleTarget handleTarget = HandleTarget.GetHandleTarget(Owner); if (LimitMethods.HandleLimitExec(handleTarget, m_iLimitId, null)) { res = EBTState.True; break; } res = EBTState.False; } while (false); //mark current status CurrentStatus = res; return(res); }
private void StartResumeFuncMethod() { //WindowManager.Instance.HideAllWindow(); HandleTarget target = HandleTarget.GetHandleTarget(PlayerManager.Instance.GetPlayerInstance()); FuncMethods.HandleFuncExec(target, WorldSceneDispatchController.Instance.GetParam().m_iExitSceneStep2FuncId, null); }
public bool CanEnterScene() { CheckSceneStageConfig(); HandleTarget target = HandleTarget.GetHandleTarget(PlayerManager.Instance.GetPlayerInstance()); return(LimitMethods.HandleLimitExec(target, m_CurrentStage.EnterLimitId, null)); }
public void TriggerSceneState(GameLogicSceneType sceneType) { for (int i = 0; i < m_CurrentMissionStepList.Count; ++i) { MissionStepConfig elemStep = m_CurrentMissionStepList[i]; if (elemStep.SceneId == (int)(sceneType)) { HandleTarget target = HandleTarget.GetHandleTarget(null); if (LimitMethods.HandleLimitExec(target, elemStep.SceneLimitId, null)) { FuncMethods.HandleFuncExec(target, elemStep.SceneFuncId, null); } } HandleTarget target1 = HandleTarget.GetHandleTarget(null); if (LimitMethods.HandleLimitExec(target1, elemStep.CompleteLimitId, null)) { FuncMethods.HandleFuncExec(target1, elemStep.CompleteFuncId, null); } } bool isMissionComplete = false; HandleTarget target2 = HandleTarget.GetHandleTarget(null); if (LimitMethods.HandleLimitExec(target2, m_CurrentMission.CompleteLimitId, null)) { isMissionComplete = true; FuncMethods.HandleFuncExec(target2, m_CurrentMission.CompleteFuncId, null); } if (isMissionComplete) { m_OnMissioinComplete(this); } }
public static HandleTarget GetHandleTarget(Ilife userTarget, List<Ilife> targetList) { HandleTarget instance = new HandleTarget(); instance.m_lstUser.Add(userTarget); instance.m_lstTarget = targetList; return instance; }
public override EFuncRet FuncExecHandler(HandleTarget Target, FuncData funcdata, FuncContext context) { int missionStep = MissionManager.Instance.GetMissionStepCounter(funcdata.ParamIntList[0]); OperationFunc.FuncOperatorValue((EFuncOperator)funcdata.Oper, ref missionStep, funcdata.ParamIntList[1]); MissionManager.Instance.SetMissionStepCounter(funcdata.ParamIntList[0], missionStep); return(EFuncRet.Continue); }
//Limit Exec Func static public bool HandleLimitExec(HandleTarget Target, int iLimitGroupId, FuncContext context) { if (null == Target || 0 == iLimitGroupId) { return true; } bool bResult = false; LimitGroup limitdataGroup = ConfigManager.Instance.GetLimitGroup( iLimitGroupId ); if (null == limitdataGroup || null == limitdataGroup.LimitDataList) { return bResult; } //Exec Limit LimitData ExecData; for( int iLoop = 0; iLoop < limitdataGroup.LimitDataList.Count; ++iLoop ) { ExecData = limitdataGroup.LimitDataList[iLoop]; if( null == ExecData ) continue; LimitMethodsBase handler = null; if( ! LimitExec.TryGetValue(ExecData.Id, out handler) ) { Debug.LogError("limitId:" + ExecData.Id + " is not found."); return false; } if( 0 == limitdataGroup.Logic ) { // Or-logic bResult = handler.LimitExecHandler(Target, ExecData,context); if (true == bResult) { break; } } else if( 1 == limitdataGroup.Logic ) { // And-logic bResult = handler.LimitExecHandler(Target, ExecData,context); if( false == bResult ) { break; } } else { Debug.LogWarning( "The limitdataGroup's logic is error!" ); break; } } return bResult; }
public static HandleTarget GetHandleTarget(Ilife userTarget, List <Ilife> targetList) { HandleTarget instance = new HandleTarget(); instance.m_lstUser.Add(userTarget); instance.m_lstTarget = targetList; return(instance); }
public override bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context) { List<Ilife> target = Target.GetTarget((EFuncTarget)(Limit.Target)); if (target.Count <= 0) { return false; } Vector3 targetPos = ((ITransformBehaviour) (target[0])).GetTransformData().GetPosition(); float distance = Vector3.Distance(PlayerManager.Instance.GetPlayerInstance().GetTransformData().GetPosition(), targetPos); return OperationFunc.LimitOperatorValue((ELimitOperator)Limit.Oper, (int)(distance), Limit.ParamIntList[0]); }
static public int HandleFuncExec(HandleTarget Target, int iFuncGroupId, FuncContext context) { if (null == Target || 0 == iFuncGroupId) { return(0); } FuncGroup funcdataGroup = ConfigManager.Instance.GetFuncGroup(iFuncGroupId); if (null == funcdataGroup || null == funcdataGroup.FuncDataList) { return(0); } //Exec Func FuncData ExecData = null; int iLoop = 0; for ( ; iLoop < funcdataGroup.FuncDataList.Count; ++iLoop) { ExecData = funcdataGroup.FuncDataList[iLoop]; if (null == ExecData) { continue; } FuncMethodsBase func = null; FuncExec.TryGetValue(ExecData.Id, out func); // if (null == func) { continue; } EFuncRet eRet = func.FuncExecHandler(Target, ExecData, context); if (EFuncRet.Break == eRet) { break; } else if (EFuncRet.Error == eRet) { UnityEngine.Debug.LogWarning("HandleFuncExec is error, id : " + ExecData.Id.ToString()); } } if (iLoop == funcdataGroup.FuncDataList.Count) { return(-1); } return(iLoop); }
public override EFuncRet FuncExecHandler(HandleTarget Target, FuncData funcdata, FuncContext context) { try { bool newValue = funcdata.ParamIntList[0] != 0; GestureManager.Instance.SetDictation(newValue); } catch (Exception) { Debuger.LogWarning("error on Change Dictate Game Status by function "); } return EFuncRet.Continue; }
public override bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context) { List<Ilife> target = Target.GetTarget((EFuncTarget)(Limit.Target)); if (Limit.Oper == (int) ELimitOperator.ELO_Equal) { return target[0] is PlayerCharacter; } else if (Limit.Oper == (int)ELimitOperator.ELO_NotEuqal) { return (!(target[0] is PlayerCharacter)); } return false; }
public override bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context) { List<Ilife> target = Target.GetTarget(EFuncTarget.EFT_User); if (target == null || target.Count <= 0) return false; if (!(target[0] is Npc)) return false; Npc npc = (Npc)target[0]; return npc.IsPlayerControlled; }
public override EFuncRet FuncExecHandler(HandleTarget Target, FuncData funcdata, FuncContext context) { try { bool newValue = funcdata.ParamIntList[0] != 0; GestureManager.Instance.SetDictation(newValue); } catch (Exception) { Debuger.LogWarning("error on Change Dictate Game Status by function "); } return(EFuncRet.Continue); }
public static HandleTarget GetHandleTarget(Ilife userTarget, params Ilife[] targetList) { HandleTarget instance = new HandleTarget(); instance.m_lstUser.Add(userTarget); if (null != targetList) { foreach (Ilife Child in targetList) { instance.m_lstTarget.Add(Child); } } return instance; }
public override EFuncRet FuncExecHandler(HandleTarget Target, FuncData funcdata, FuncContext context) { try { int id = funcdata.ParamIntList[0]; TerrainManager.Instance.DestroyNpcById(id); } catch (Exception) { Debuger.LogWarning("error on create npc by function "); } return EFuncRet.Continue; }
public override EFuncRet FuncExecHandler(HandleTarget Target, FuncData funcdata, FuncContext context) { try { int id = funcdata.ParamIntList[0]; MessageDispatcher.Instance.BroadcastMessage(new MessageObject(ClientCustomMessageDefine.C_CHANGE_TO_WORLD_GAME, id)); } catch (Exception) { Debuger.LogWarning("error on Change To WorldGame by function "); } return(EFuncRet.Continue); }
public override EFuncRet FuncExecHandler(HandleTarget Target, FuncData funcdata, FuncContext context) { try { int id = funcdata.ParamIntList[0]; TerrainManager.Instance.DestroyNpcById(id); } catch (Exception) { Debuger.LogWarning("error on create npc by function "); } return(EFuncRet.Continue); }
public override bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context) { List <Ilife> target = Target.GetTarget((EFuncTarget)(Limit.Target)); if (target.Count <= 0) { return(false); } Vector3 targetPos = ((ITransformBehaviour)(target[0])).GetTransformData().GetPosition(); float distance = Vector3.Distance(PlayerManager.Instance.GetPlayerInstance().GetTransformData().GetPosition(), targetPos); return(OperationFunc.LimitOperatorValue((ELimitOperator)Limit.Oper, (int)(distance), Limit.ParamIntList[0])); }
public override bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context) { List <Ilife> target = Target.GetTarget((EFuncTarget)(Limit.Target)); if (Limit.Oper == (int)ELimitOperator.ELO_Equal) { return(target[0] is PlayerCharacter); } else if (Limit.Oper == (int)ELimitOperator.ELO_NotEuqal) { return(!(target[0] is PlayerCharacter)); } return(false); }
public override EFuncRet FuncExecHandler(HandleTarget Target, FuncData funcdata, FuncContext context) { try { int id = funcdata.ParamIntList[0]; MessageDispatcher.Instance.BroadcastMessage(new MessageObject(ClientCustomMessageDefine.C_CHANGE_TO_WORLD_GAME, id)); } catch (Exception) { Debuger.LogWarning("error on Change To WorldGame by function "); } return EFuncRet.Continue; }
public static HandleTarget GetHandleTarget(Ilife userTarget, params Ilife[] targetList) { HandleTarget instance = new HandleTarget(); instance.m_lstUser.Add(userTarget); if (null != targetList) { foreach (Ilife Child in targetList) { instance.m_lstTarget.Add(Child); } } return(instance); }
public override EFuncRet FuncExecHandler(HandleTarget Target, FuncData funcdata, FuncContext context) { List<Ilife> target = Target.GetTarget((EFuncTarget) (funcdata.Target)); for (int i = 0; i < target.Count; ++i) { Ilife elem = target[i]; if (!(elem is PlayerCharacter)) { continue; } bool newValue = funcdata.ParamIntList[1] != 0; PlayerManager.Instance.GetCharCounterData().SetFlag(funcdata.ParamIntList[0], newValue); } return EFuncRet.Continue; }
static public int HandleFuncExec(HandleTarget Target, int iFuncGroupId, FuncContext context) { if( null == Target || 0 == iFuncGroupId) return 0; FuncGroup funcdataGroup = ConfigManager.Instance.GetFuncGroup( iFuncGroupId ); if( null == funcdataGroup || null == funcdataGroup.FuncDataList ) return 0; //Exec Func FuncData ExecData = null; int iLoop = 0; for( ; iLoop < funcdataGroup.FuncDataList.Count; ++iLoop ) { ExecData = funcdataGroup.FuncDataList[iLoop]; if (null == ExecData) { continue; } FuncMethodsBase func = null; FuncExec.TryGetValue(ExecData.Id, out func); // if (null == func) { continue; } EFuncRet eRet = func.FuncExecHandler(Target, ExecData,context); if (EFuncRet.Break == eRet) { break; } else if (EFuncRet.Error == eRet) { UnityEngine.Debug.LogWarning("HandleFuncExec is error, id : " + ExecData.Id.ToString()); } } if (iLoop == funcdataGroup.FuncDataList.Count) { return -1; } return iLoop; }
public override EFuncRet FuncExecHandler(HandleTarget Target, FuncData funcdata, FuncContext context) { List<Ilife> target = Target.GetTarget((EFuncTarget)(funcdata.Target)); for (int i = 0; i < target.Count; ++i) { Ilife elem = target[i]; if (!(elem is PlayerCharacter)) { continue; } int newValue = 0; OperationFunc.FuncOperatorValue((EFuncOperator)(funcdata.Oper), ref newValue, funcdata.ParamIntList[1]); PlayerManager.Instance.GetCharCounterData().SetBit32Count(funcdata.ParamIntList[0], newValue); } return EFuncRet.Continue; }
private void OnHitLife(MessageObject msg) { var transform = ((Transform)(msg.msgValue)); if (transform == m_CharTransformData.GetGameObject().transform) { // set high light //m_CharTransformData.SetSelectedStatus(true); //trigger npc hit function FuncMethods.HandleFuncExec(HandleTarget.GetHandleTarget(this), m_NpcBaseInfo.ClickFuncId, null); } else { //IsPlayerControlled = false; m_CharTransformData.SetSelectedStatus(false); } }
public override EFuncRet FuncExecHandler(HandleTarget Target, FuncData funcdata, FuncContext context) { List <Ilife> target = Target.GetTarget((EFuncTarget)(funcdata.Target)); for (int i = 0; i < target.Count; ++i) { Ilife elem = target[i]; if (!(elem is PlayerCharacter)) { continue; } sbyte newValue = 0; OperationFunc.FuncOperatorValue((EFuncOperator)(funcdata.Oper), ref newValue, (sbyte)(funcdata.ParamIntList[1])); PlayerManager.Instance.GetCharCounterData().SetBit8Count(funcdata.ParamIntList[0], newValue); } return(EFuncRet.Continue); }
public override bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context) { List <Ilife> target = Target.GetTarget(EFuncTarget.EFT_User); if (target == null || target.Count <= 0) { return(false); } if (!(target[0] is Npc)) { return(false); } Npc npc = (Npc)target[0]; return(npc.IsPlayerControlled); }
public override bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context) { List<Ilife> target = Target.GetTarget((EFuncTarget)(Limit.Target)); for (int i = 0; i < target.Count; ++i) { if (!(target[i] is PlayerCharacter)) { continue; } int index = Limit.ParamIntList[0]; bool flag = PlayerManager.Instance.GetCharCounterData().GetFlag(index); if (!OperationFunc.LimitOperatorValue((ELimitOperator)Limit.Oper, flag, (Limit.ParamIntList[1] != 0))) { return false; } } return true; }
public void ExecuteExitNodeGame() { if (UIWindowSelectScene.m_iIndex != -1) { UIWindowSelectScene.OnExitFlightGame(); return; } if (m_ProcessData.m_iExitSceneFuncId != 0) { HandleTarget target = HandleTarget.GetHandleTarget(PlayerManager.Instance.GetPlayerInstance()); FuncMethods.HandleFuncExec(target, m_ProcessData.m_iExitSceneFuncId, null); //m_ProcessData.m_iExitSceneFuncId = 0; } else { StageManager.Instance.ChangeState(GameStateType.SelectSceneState); } }
public override bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context) { List <Ilife> target = Target.GetTarget((EFuncTarget)(Limit.Target)); for (int i = 0; i < target.Count; ++i) { if (!(target[i] is PlayerCharacter)) { continue; } int index = Limit.ParamIntList[0]; bool flag = PlayerManager.Instance.GetCharCounterData().GetFlag(index); if (!OperationFunc.LimitOperatorValue((ELimitOperator)Limit.Oper, flag, (Limit.ParamIntList[1] != 0))) { return(false); } } return(true); }
public override EFuncRet FuncExecHandler(HandleTarget Target, FuncData funcdata, FuncContext context) { try { int id = funcdata.ParamIntList[0]; if (id > 9 && id < 15) { PlayerManager.Instance.GetCharCounterData().SetFlag(id, true); } else { Debuger.LogWarning("error on unlock stage"); } } catch (Exception) { Debuger.LogWarning("error on unlock stage "); } return(EFuncRet.Continue); }
public override EFuncRet FuncExecHandler(HandleTarget Target, FuncData funcdata, FuncContext context) { try { int id = funcdata.ParamIntList[0]; if (id > 9 && id < 15) { PlayerManager.Instance.GetCharCounterData().SetFlag(id, true); } else { Debuger.LogWarning("error on unlock stage"); } } catch (Exception) { Debuger.LogWarning("error on unlock stage "); } return EFuncRet.Continue; }
public override EFuncRet FuncExecHandler(HandleTarget Target, FuncData funcdata, FuncContext context) { try { int id = funcdata.ParamIntList[0]; MessageDispatcher.Instance.BroadcastMessage(new MessageObject(ClientCustomMessageDefine.C_CHANGE_TO_NODE_GAME, id)); if(funcdata.ParamIntList.Count > 2) { WorldSceneDispatchController.Instance.SetExitFunId(funcdata.ParamIntList[1], funcdata.ParamIntList[2]); } else if(funcdata.ParamIntList.Count > 1) { WorldSceneDispatchController.Instance.SetExitFunId(funcdata.ParamIntList[1], 0); } } catch (Exception) { Debuger.LogWarning("error on Change To NodeGame by function "); } return EFuncRet.Continue; }
public override EFuncRet FuncExecHandler(HandleTarget Target, FuncData funcdata, FuncContext context) { try { int id = funcdata.ParamIntList[0]; MessageDispatcher.Instance.BroadcastMessage(new MessageObject(ClientCustomMessageDefine.C_CHANGE_TO_NODE_GAME, id)); if (funcdata.ParamIntList.Count > 2) { WorldSceneDispatchController.Instance.SetExitFunId(funcdata.ParamIntList[1], funcdata.ParamIntList[2]); } else if (funcdata.ParamIntList.Count > 1) { WorldSceneDispatchController.Instance.SetExitFunId(funcdata.ParamIntList[1], 0); } } catch (Exception) { Debuger.LogWarning("error on Change To NodeGame by function "); } return(EFuncRet.Continue); }
private void OnTrigger() { //try get target var param = m_ActionPlayer.GetActionParam(); if (null != param && null != param.Object && param.Object is FuncContext) { FuncContext context = param.Object as FuncContext; if (!context.ContainsKey(FuncContext.ContextKey.LimitId) || !context.ContainsKey(FuncContext.ContextKey.FunctionId)) { return; } int limitId = (int)(context.Get(FuncContext.ContextKey.LimitId)); int funcId = (int)(context.Get(FuncContext.ContextKey.LimitId)); HandleTarget target = null; Ilife user = context.Get(FuncContext.ContextKey.User) as Ilife; if (context.ContainsKey(FuncContext.ContextKey.Target)) { //locked skill target = HandleTarget.GetHandleTarget(user, context.Get(FuncContext.ContextKey.Target) as Ilife); } else { //target is null,unlocked skill int targetId = (int)(context.Get(FuncContext.ContextKey.TargetId)); target = TargetMethods.GetTargetList(user, targetId, null); } //exec attack if (LimitMethods.HandleLimitExec(target, limitId, null)) { FuncMethods.HandleFuncExec(target, funcId, null); } } }
public static HandleTarget GetTargetList(Ilife srcLife, int iTargetGroupId, FuncContext context) { HandleTarget handle = HandleTarget.GetHandleTarget(srcLife); if (iTargetGroupId == 0) { return(handle); } TargetGroup targetGroup = ConfigManager.Instance.GetTargetGroup(iTargetGroupId); if (null == targetGroup) { Debug.LogError("target groupId:" + iTargetGroupId + " is not found."); return(handle); } if (null == targetGroup.TargetDataList || 0 == targetGroup.TargetDataList.Count) { Debug.LogError("target groupId:" + iTargetGroupId + " targetDataList is null."); return(handle); } TargetMethodBase handler = null; foreach (TargetData data in targetGroup.TargetDataList) { if (!TargetExec.TryGetValue(data.TargetId, out handler)) { continue; } List <Ilife> targetUnitList = handler.GetTargetList(srcLife, data, context); handle.AddTarget(targetUnitList); } return(handle); }
public override bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context) { return ActionManager.Instance.CheckActionIsPlayed(Limit.ParamIntList[0]); }
public override bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context) { int random = Random.Range(0, 100); return OperationFunc.LimitOperatorValue((ELimitOperator)Limit.Oper, random, Limit.ParamIntList[0]); }
public override bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context) { int missionStepCount = MissionManager.Instance.GetMissionStepCounter(Limit.ParamIntList[0]); return(OperationFunc.LimitOperatorValue((ELimitOperator)Limit.Oper, missionStepCount, Limit.ParamIntList[1])); }
public override bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context) { int missionCount = MissionManager.Instance.GetMissionCounter(Limit.ParamIntList[0]); return OperationFunc.LimitOperatorValue((ELimitOperator)Limit.Oper, missionCount, Limit.ParamIntList[1]); }
public override bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context) { return(MissionManager.Instance.CheckMissionAvailable(Limit.ParamIntList[0])); }
public abstract EFuncRet FuncExecHandler(HandleTarget Target, FuncData funcdata,FuncContext context);
public override EFuncRet FuncExecHandler(HandleTarget Target, FuncData funcdata, FuncContext context) { MessageDispatcher.Instance.BroadcastMessage(new MessageObject(ClientCustomMessageDefine.C_PLAY_ACTION,funcdata.ParamIntList[0])); return EFuncRet.Continue; }
public override EFuncRet FuncExecHandler(HandleTarget Target, FuncData funcdata, FuncContext context) { AudioPlayer.Instance.PlayAudio(funcdata.ParamStringList[0], Vector3.zero,false); return EFuncRet.Continue; }
public override bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context) { return MissionManager.Instance.CheckMissionAvailable(Limit.ParamIntList[0]); }
public abstract bool LimitExecHandler(HandleTarget Target, LimitData Limit, FuncContext context);