protected override object SolvePartOne() { var hgc = HandheldGameConsole.Create(Input); hgc.Run(); return(hgc.Acc); }
protected override object SolvePartTwo() { int i = 0; while (true) { var hgc = HandheldGameConsole.Create(Input); hgc.FlipInstructin(i); if (hgc.Run()) { i = hgc.Acc; break; } i++; } return(i); }