void Update() { KinectController kinect = Kinect.GetComponent<KinectController>(); handWaveController = HandWave.GetComponent<HandWaveDetector>(); jumpController = Jump.GetComponent<JumpDetector>(); if (kinect.PlayerSkeleton == null) { rigidbody.velocity = Vector3.zero; return; } UpdateHandWave(kinect); UpdateJump(kinect); }
void Update() { KinectController kinect = Kinect.GetComponent <KinectController>(); handWaveController = HandWave.GetComponent <HandWaveDetector>(); jumpController = Jump.GetComponent <JumpDetector>(); if (kinect.PlayerSkeleton == null) { rigidbody.velocity = Vector3.zero; return; } UpdateHandWave(kinect); UpdateJump(kinect); }