static void OnChannelDataError(MyEvent arg) { UnityClientEvent evt = arg as UnityClientEvent; HandSnakeResp resp = evt.GetParame <HandSnakeResp>(); Console.WriteLine("OnHandSnake:" + resp.GetType().FullName); }
static void OnConnectResum(MyEvent arg) { UnityClientEvent evt = arg as UnityClientEvent; HandSnakeResp resp = evt.GetParame <HandSnakeResp>(); Console.WriteLine("OnConnectResum:" + resp.GetType().FullName); }