Esempio n. 1
0
 // Start is called before the first frame update
 void Start()
 {
     base.Start();
     isOnTurn = false;
     if (powerIndicator == null)
     {
         try{
             powerIndicator = GameObject.Find("PowerIndicator").GetComponent <Slider>();
         } catch (Exception e) {
         }
     }
     if (prevPowerIndicator == null)
     {
         try{
             prevPowerIndicator = GameObject.Find("PreviousPowerIndicator").GetComponent <Slider>();
         } catch (Exception e) {
         }
     }
     // angleIndicatorAnchor = transform.GetChild(2).GetComponent<Transform>().position;
     // angleIndicator = transform.GetChild(1).GetComponent<Transform>();
     if (handRotator == null)
     {
         try{
             handRotator = GameObject.Find("AngleHand").GetComponent <HandRotator>();
         } catch (Exception e) {
         }
     }
     if (uiController == null)
     {
         try{
             uiController = GameObject.Find("UIController").GetComponent <FightUIController>();
         } catch (Exception e) {
         }
     }
     handRotator.SetIsHeadRight(this.isHeadingRight);
     // try {
     //     virtualRigidBody = GameObject.Find("VirtualRigidbody").GetComponent<VirtualRigidbodyHandler>();
     // } catch(Exception e){
     //     Debug.Log("Err: "+ e);
     // }
     indicatorRotator = this.FindChildObject("AngleIndicator");
     angleIndicator   = indicatorRotator.GetComponent <AngleIndicatorController>();
     angleBackground  = this.FindChildObject("AngleBackground");
     fightInfoDisplay = GameObject.Find("PlayerFightInfo").GetComponent <PlayerFightInfoDisplay>();
     // if (virtualRigidBody != null){
     //     Debug.Log("VRB != NULL");
     //     Destroy(virtualRigidBody.gameObject);
     // } else {
     // }
     // GameObject vrb = Instantiate(virtualRigidbodyPrefab,this.transform.position,Quaternion.identity);
     // virtualRigidBody = vrb.GetComponent<VirtualRigidbodyHandler>();
     // virtualRigidBody.mpc = this;
     isHeadingRight = (this.transform.rotation.eulerAngles.x < 179f);
     // moveSlowMultiply  = new Vector2(0.8f,0f);
     // fireAngle = 20;
     // handRotator.SetAngle(fireAngle);
     firePower = 0;
     timer     = 0f;
     // rigidBody.simulated = true;
     //anim = transform.GetChild(1).gameObject.GetComponent<Animator>();
 }
Esempio n. 2
0
 void Start()
 {
     handRotator = GameObject.Find("AngleHand").GetComponent <HandRotator>();
     this.transform.RotateAround(angleBackground.transform.position, transform.forward, 20);
 }